{"title":"基于变形距离分析的多分辨率动画模型生成","authors":"Shixue Zhang, E. Wu","doi":"10.1109/ICCMS.2009.43","DOIUrl":null,"url":null,"abstract":"In computer graphics, animated models have been widely used to represent time-varying data. Reducing the models complexly is a common way to overcome the rendering limitations. In this paper, we propose an efficient method for generating multiresolution animated models based on deformation distance analysis. Our method obtains different LOD models by performing iterative edge contraction operations. We use deformation distance to analysis the deformation degree of the triangle planes during the whole animation, and define a deformation weight to be added to the aggregated edge contraction cost. Thus features in areas with large deformation can be preserved well. Besides, we propose a mesh optimization method for dynamic model sequence, which can efficiently improve the temporal coherence and reduce visual artifacts between adjacent frames. The results show our approach is efficient, easy to implement, and good quality animated approximations with well-preserved fine details can be generated at any given frame.","PeriodicalId":325964,"journal":{"name":"2009 International Conference on Computer Modeling and Simulation","volume":"48 6","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-02-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Multiresolution Animated Models Generation Based on Deformation Distance Analysis\",\"authors\":\"Shixue Zhang, E. Wu\",\"doi\":\"10.1109/ICCMS.2009.43\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In computer graphics, animated models have been widely used to represent time-varying data. Reducing the models complexly is a common way to overcome the rendering limitations. In this paper, we propose an efficient method for generating multiresolution animated models based on deformation distance analysis. Our method obtains different LOD models by performing iterative edge contraction operations. We use deformation distance to analysis the deformation degree of the triangle planes during the whole animation, and define a deformation weight to be added to the aggregated edge contraction cost. Thus features in areas with large deformation can be preserved well. Besides, we propose a mesh optimization method for dynamic model sequence, which can efficiently improve the temporal coherence and reduce visual artifacts between adjacent frames. The results show our approach is efficient, easy to implement, and good quality animated approximations with well-preserved fine details can be generated at any given frame.\",\"PeriodicalId\":325964,\"journal\":{\"name\":\"2009 International Conference on Computer Modeling and Simulation\",\"volume\":\"48 6\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-02-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2009 International Conference on Computer Modeling and Simulation\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICCMS.2009.43\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 International Conference on Computer Modeling and Simulation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCMS.2009.43","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Multiresolution Animated Models Generation Based on Deformation Distance Analysis
In computer graphics, animated models have been widely used to represent time-varying data. Reducing the models complexly is a common way to overcome the rendering limitations. In this paper, we propose an efficient method for generating multiresolution animated models based on deformation distance analysis. Our method obtains different LOD models by performing iterative edge contraction operations. We use deformation distance to analysis the deformation degree of the triangle planes during the whole animation, and define a deformation weight to be added to the aggregated edge contraction cost. Thus features in areas with large deformation can be preserved well. Besides, we propose a mesh optimization method for dynamic model sequence, which can efficiently improve the temporal coherence and reduce visual artifacts between adjacent frames. The results show our approach is efficient, easy to implement, and good quality animated approximations with well-preserved fine details can be generated at any given frame.