多视角图像的实时渲染,无需眼镜桌面3d显示

S. Yoshida
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引用次数: 5

摘要

我们的裸眼桌面3D显示器将3D图像漂浮在平坦的桌面表面上。它采用了一个锥形的后投影屏幕和圆形排列的投影仪,这种组合产生了大量的定向光线,形成了三维物体的虚拟表面。观众看到来自不同投影仪的许多光线,因此投影图像必须包含多个视角。这样的图像通常是通过光线追踪渲染来计算的,普通的图形硬件无法很好地完成。提出了一种桌面三维显示器多视角图像的实时绘制方法。为了在标准渲染管道中实现它,我们的方法基于弯曲的屏幕表面和相应的视点来转换顶点坐标,这些视点由放置在任何投影仪位置的单视角摄像机存储。在顶点着色器上实现了实时生成多视角图像,其质量等于之前的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Real-time rendering of multi-perspective images for a glasses-free tabletop 3d display
Our glasses-free tabletop 3D display floats 3D images on a flat tabletop surface. It employs a conical rear-projection screen and circularly arranged projectors, and this combination generates numerous directional light rays to form virtual surfaces of 3D objects. Viewers see many rays from different projectors, so the projection images must involve multiple perspectives. Such images are generally computed by ray-tracing rendering, which ordinary graphics hardware cannot do well. This paper proposes a real-time rendering method of multi-perspective images for tabletop 3D displays. To implement it in standard rendering pipelines, our method transforms vertex coordinates based on a curved screen surface and a corresponding viewpoint to be stored by a single-perspective camera placed at any projector position. An implementation on a vertex shader generated multi-perspective images in real time whose quality equals the previous method.
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