一个现实的基于表面的布料渲染模型

Junqiu Zhu, A. Jarabo, Carlos Aliaga, Ling-Qi Yan, M. Chiang
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引用次数: 0

摘要

我们提出了一个基于表面的布料着色模型,该模型可以生成具有层级细节的逼真布料外观。它将以前的基于表面的模型推广到更广泛的布料,包括针织和薄编织物。我们的模型考虑了布料最主要的视觉特征,包括各向异性s形反射高光、十字形透射高光、三角透射和阴影掩蔽。我们通过一个全面的微观尺度BSDF和一个中尺度有效的BSDF公式来模拟这些元素。然后,我们提出了一种利用路径跟踪的蒙特卡罗采样器的实现,通过将有效的BSDF评估为蒙特卡罗估计,并使用各向异性球面高斯函数编码可见性,将预计算减少到最小。我们通过复制一组机织和针织织物来证明我们的模型,在拍摄的照片方面表现出良好的匹配。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Realistic Surface-based Cloth Rendering Model
We propose a surface-based cloth shading model that generates realistic cloth appearance with ply-level details. It generalizes previous surface-based models to a broader set of cloth including knitted and thin woven cloth. Our model takes into account the most dominant visual features of cloth, including anisotropic S-shaped reflection highlight, cross-shaped transmission highlights, delta transmission, and shadowing masking. We model these elements via a comprehensive micro-scale BSDF and a meso-scale effective BSDF formulation. Then, we propose an implementation that leverages the Monte Carlo sampler of path tracing for reducing precomputation to the bare minimum, by evaluating the effective BSDF as a Monte Carlo estimate, and encoding visibility using anisotropic spherical Gaussians. We demonstrate our model by replicating a set of woven and knitted fabrics, showing good match with respect to captured photographs.
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