分布式交互和实时仿真

A. Boukerche, Sajal K. Das
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引用次数: 2

摘要

在计算机仿真的早期,交互式仿真是模拟计算机制造商非常喜欢的一个术语,他们希望强调他们的产品相对于数字计算机的优势。实际上,模拟计算机确实提供了值得称赞的用户交互程度,特别是在运行时,并且为交互式数字仿真系统的设计者提供了许多经验。另一方面,随着数字系统的发展,交互式仿真设施的发展已经花了许多年的时间来积聚动力。然而,随着可用处理能力的增加,交互式模拟的前景发生了巨大的变化。事实上,计算机交互模拟目前正经历着创新的爆炸式增长,其应用范围也在急剧增加,今天没有人会想到设计任何复杂的系统(飞机、防御战略、科学和工程中的复杂系统的训练、娱乐、地震和其他灾难的应急计划)而不首先创建它的模拟。但模拟也是出了名的昂贵。因此,分布式交互仿真似乎是一种很有前途的解决方案,在这种仿真中,分布式环境可以同时具有内存和地理位置。分布式交互仿真(Distributed Interactive Simulation, DIS)通过网络世界将多种类型的仿真器互连起来,为高交互性活动的仿真提供了一种构建大规模仿真的基础设施。这项新技术带来了一系列新的问题和挑战性问题需要解决。仅举几个例子,DIS的新工具能够大量支持物理、工程和生物学中高度复杂的数学建模问题的解决方案。这是DIS技术应用的一个重要方向。分布式交互仿真仍处于起步阶段,尽管并行和分布式仿真(PADS)的研究已经进行了一段时间,但DIS和PADS社区在很大程度上是相互独立的。正因为如此,为一种疾病开发的技术并没有在另一种疾病中得到应用。复杂的交互式仿真,如战争游戏和飞行仿真,在逻辑上是分布式仿真的良好候选对象,但是交互式分布式仿真对大多数现有的仿真都提出了特殊的问题
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Distributed Interactive and Real-time Simulations
In the early days of computer simulation, interactive simulation was a term much favored by analog computer manufactures wishing to emphasize the advantages of their products over digital computers. Analog computers do, in fact, provide a commendable degree of user interaction, especially at run time, and offer many lessons for the designers of interactive digital simulation systems. With Digital systems, on the other hand, the development of interactive simulation facilities has taken many years to gather momentum. However, with the increase in the available processing power, the prospects for interactive simnldion liave been dramatically changed. Indeed, computer interactive simulation is currently undergoing an explosion of innovation and a dramatic increase in its range of applications, that today no one would think of desiging any complex system (an aircraft, a defense strategy, training of complex systems in science and engineering, entertainment, emergencing planning to prepare for earthquakes and other disasters) without creating its simulation first. But simulation is also notoriously expensive. As a result of this, distributed interactive simulation, in which the distributed environment could be both in terms of memory and geographical locations, seems to be a promising solution. Distributed Interactive Simulation (DIS) provides an infrastructure to build large scale-simulations for the simulation of highly interactive activities by interconnecting several types of simulatmrs via a iietworli. This new technology has brought a new set of issues and challenging problems to solve. The new tools of DIS are able to support substantially the solution of highly complex problems of mathematical modelling in physics, engineering, and biology, just to mention a few. This is an important direction of DIS technology applications. Distributed Interactive Simulation is still in its infanty, and despite the fact that research in parallel and distributed simulation (PADS) has been going for some times, DIS and PADS communities have proceeded largely independently of one another. Because of this, techniques developed for one doniitin have not found applications in the other. Complex interactive simulation such as war games and flight simulators are logically good candidates for distributed simulation, however interactive distributed simulation poses special problems to most existing
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