利用帧间关联在混响环境中产生个人声场

Liming Shi, Guoli Ping, Xiaoxiang Shen, M. G. Christensen
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引用次数: 1

摘要

个人声场控制技术的目标是在声学空间的不同位置为不同的声音内容产生不受干扰的声场。当前声场控制方法的局限性包括高延迟和计算复杂性,特别是在混响时间长和扬声器数量多的情况下。在本文中,我们提出了一种利用帧间相关的个人声场控制方法。考虑到过去的帧,该方法可以适应较长的混响时间和较低的延迟。为了寻找物理约束的最优参数,采用了子空间分解和牛顿法。在此基础上,提出了一种面向声场畸变的子空间构造方法来降低子空间的维数。与传统方法相比,仿真结果表明,该算法能够在声学对比度和再现误差之间取得良好的平衡,并且具有较低的房间脉冲响应延迟。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Generation of Personal Sound Fields in Reverberant Environments Using Interframe Correlation
Personal sound field control techniques aim to produce sound fields for different sound contents in different places of an acoustic space without interference. The limitations of the state-of-the-art methods for sound field control include high latency and computational complexity, especially in the cases when the reverberation time is long and number of loudspeakers is large. In this paper, we propose a personal sound field control approach that exploits interframe correlation. Considering the past frames, the proposed method can accommodate long reverberation time with a low latency. To find the optimal parameters for the physical meaningful constraints, the subspace decomposition and Newton’s method are applied. Furthermore, a sound field distortion oriented subspace construction method is proposed to reduce the subspace dimension. Compared with traditional methods, simulation results show that the proposed algorithm is able to obtain a good trade-off between acoustic contrast and reproduction error with a low latency for measured room impulse responses.
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