REST:社交游戏实验中可靠的停止时间估计算法

Ming Jin, L. Ratliff, Ioannis C. Konstantakopoulos, C. Spanos, S. Sastry
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引用次数: 6

摘要

通过一款社交游戏,我们将建筑居住者整合到办公楼的控制和管理中,该办公楼配备了用于传感和驱动的联网嵌入式系统。社交游戏的目标是激励建筑居住者更节能,并学习居住者的行为模式,以便建筑可以通过自动化实现可持续发展。给定由社交游戏创造的竞争环境中居住者行为的生成模型,我们开发了一种方法来学习行为模型的参数,因为我们通过采用“学习到学习”框架来进行实验。利用统计学习的工具,我们提供了参数推理误差的界限。此外,我们还提供了一种算法,用于计算估计中指定置信度水平所需的停止时间。我们在几个例子中展示了算法的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
REST: a reliable estimation of stopping time algorithm for social game experiments
Through a social game, we integrate building occupants into the control and management of an office building that is instrumented with networked embedded systems for sensing and actuation. The goal of the social game is to both incentivize building occupants to be more energy efficient and learn behavioral models for occupants so that the building can be made sustainable through automation. Given a generative model for the occupants behavior in the competitive environment created by the social game, we develop a method for learning the parameters of the behavioral model as we conduct the experiment by adopting a learning to learn framework. Using tools from statistical learning, we provide bounds on the parameter inference error. In addition, we provide an algorithm for computing the stopping time required for a specified level of confidence in estimation. We show the performance of our algorithm in several examples.
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