{"title":"游戏语义中的资源模式","authors":"Paul-André Melliès, Nicolas Tabareau","doi":"10.1109/LICS.2007.41","DOIUrl":null,"url":null,"abstract":"The description of resources in game semantics has never achieved the simplicity and precision of linear logic, because of a misleading conception: the belief that linear logic is more primitive than game semantics. We advocate the contrary here: that game semantics is conceptually more primitive than linear logic. Starting from this revised point of view, we design a categorical model of resources in game semantics, and construct an arena game model where the usual notion of bracketing is extended to multi-bracketing in order to capture various resource policies: linear, affine and exponential.","PeriodicalId":137827,"journal":{"name":"22nd Annual IEEE Symposium on Logic in Computer Science (LICS 2007)","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-05-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"17","resultStr":"{\"title\":\"Resource modalities in game semantics\",\"authors\":\"Paul-André Melliès, Nicolas Tabareau\",\"doi\":\"10.1109/LICS.2007.41\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The description of resources in game semantics has never achieved the simplicity and precision of linear logic, because of a misleading conception: the belief that linear logic is more primitive than game semantics. We advocate the contrary here: that game semantics is conceptually more primitive than linear logic. Starting from this revised point of view, we design a categorical model of resources in game semantics, and construct an arena game model where the usual notion of bracketing is extended to multi-bracketing in order to capture various resource policies: linear, affine and exponential.\",\"PeriodicalId\":137827,\"journal\":{\"name\":\"22nd Annual IEEE Symposium on Logic in Computer Science (LICS 2007)\",\"volume\":\"18 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2007-05-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"17\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"22nd Annual IEEE Symposium on Logic in Computer Science (LICS 2007)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/LICS.2007.41\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"22nd Annual IEEE Symposium on Logic in Computer Science (LICS 2007)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/LICS.2007.41","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The description of resources in game semantics has never achieved the simplicity and precision of linear logic, because of a misleading conception: the belief that linear logic is more primitive than game semantics. We advocate the contrary here: that game semantics is conceptually more primitive than linear logic. Starting from this revised point of view, we design a categorical model of resources in game semantics, and construct an arena game model where the usual notion of bracketing is extended to multi-bracketing in order to capture various resource policies: linear, affine and exponential.