跨尺度游乐场:人类适应的沉浸式视觉远存系统

Satoshi Hashizume, Akira Ishii, Kenta Suzuki, Kazuki Takazawa, Yoichi Ochiai
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引用次数: 2

摘要

在本文中,我们提出了一个新的远存系统和远存研究的设计方法,以探索空间尺度的解构。在许多年的时间里,一直有关于侏儒或巨人远程呈现体验的研究。在这项研究中,我们讨论了运动的规模,图像转换,远程呈现机器人的技术组件,以及基于远程存在的空间转换的用户体验。我们实现了两种类型的远程呈现机器人,具有全方位立体摄像机设置,用于空间跨尺度体验,轮式机器人和四轴飞行器。这些远程呈现机器人为用户提供距离从15厘米到30米的跨尺度体验。我们针对机器人上不同的摄像头位置和不同的图像变换方法进行了用户研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Trans-scale Playground: An Immersive Visual Telexistence System for Human Adaptation
In this paper, we present a novel telexistence system and design methods for telexistence studies to explore spatialscale deconstruction. There have been studies on the experience of dwarf-sized or giant-sized telepresence have been conducted over a period of many years. In this study, we discuss the scale of movements, image transformation, technical components of telepresence robots, and user experiences of telexistence-based spatial transformations. We implemented two types of telepresence robots with an omnidirectional stereo camera setup for a spatial trans-scale experience, wheeled robots, and quadcopters. These telepresence robots provide users with a trans-scale experience for a distance ranging from 15 cm to 30 m. We conducted user studies for different camera positions on robots and for different image transformation method.
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