迈向集成物理引擎与虚拟环境的方法:使用REVE平台和Vesper3D物理引擎的案例研究

George Anastassakis, T. Panayiotopoulos, G. Raptis
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引用次数: 0

摘要

今天,虚拟环境被用于各种应用领域,以产生高度动态的虚拟世界,这不仅是由于自主代理行为的结果,而且也是由于物理定律应用的影响。由于虚拟环境系统和物理引擎的固有复杂性,我们通过讨论用于智能虚拟环境的Vesper3D物理引擎与REVE平台的集成,提出了迄今为止我们为物理引擎与虚拟环境的系统统一集成的方法所做的努力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards a Methodology for Integrating Physics Engines with Virtual Environments: A Case Study Using the REVE Platform and the Vesper3D Physics Engine
Virtual environments are used today in a variety of application areas to produce virtual worlds that are highly dynamic, not only as a result of autonomous agent behaviour but, also, due to the effects of the application of physics laws. Motivated by the inherent complexity in both virtual environment systems and physics engines, we present our efforts so far towards a methodology for the systematic and uniform integration of physics engines with virtual environments by discussing the integration of the Vesper3D physics engine with the REVE platform for intelligent virtual environments.
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