情感Musification

Andrew Godbout, Iulius A. T. Popa, J. Boyd
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引用次数: 1

摘要

我们提出了一种利用音乐游戏MUSE的情感音乐化方法。我们利用音乐和情感之间的紧密联系,将情感表现为音乐。虽然我们提供了一个使用面部表情和生理信号来测量情绪的原型,但我们的超声技术并不依赖于此。相反,我们在MUSE中识别出引发某些情绪的状态,并将这些状态映射到情绪的唤醒和价态空间表征上。通过这种方式,我们的努力与可以映射到唤醒和效价的情绪检测方法是兼容的。因为MUSE是基于状态和状态转换的,我们获得了从一种状态无缝过渡到另一种状态的能力,因为新的情绪被检测到,从而避免了音乐类型之间的突然变化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Emotional Musification
We present a method for emotional musification that utilizes the musical game MUSE. We take advantage of the strong links between music and emotion to represent emotions as music. While we provide a prototype for measuring emotion using facial expression and physiological signals our sonification is not dependent on this. Rather we identify states within MUSE that elicit certain emotions and map those onto the arousal and valence spatial representation of emotion. In this way our efforts are compatible with emotion detection methods which can be mapped to arousal and valence. Because MUSE is based on states and state transitions we gain the ability to transition seamlessly from one state to another as new emotions are detected thus avoiding abrupt changes between music types.
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