手势识别设备的设计与实现

Fen Liu, Ming-jie Qiu, J. Cui, Xiao-long Qi
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引用次数: 0

摘要

为了实现对竞猜和笔划游戏的判断,设计并制造了一种基于TI传感器芯片FDC2214的手势识别装置。该装置具有训练和判断两种模式。在判断模式中,实验装置可以对指定人员的猜谜游戏和打孔游戏进行判断。猜拳比赛的判断是“石头”、“剪刀”、“布”手势比较的判断。赛艇比赛的判定是“1”、“2”、“3”、“4”、“5”的手势比较判定。在训练模式下,它可以训练任何人玩猜谜游戏和绘图游戏。经过有限的训练,可以判断猜谜游戏和绘图游戏。实验结果表明,该手势识别装置不仅能够快速准确地判断出竞猜拳击和笔划游戏,而且能够正确判断出比赛的胜者。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design and Implementation of Gesture Recognition Device
In order to realize the judgment of guessing and stroke games, a gesture recognition device based on TI sensor chip FDC2214 is designed and manufactured. The device has two modes of training and judgment. In the judgment mode, the experimental device can make judgments on the guessing game and the punch game for the designated personnel. The judgment of the game of guessing boxing is the judgment of gesture comparison of "stone", "scissors" and "cloth". The judgment of the game of rowing is the judgment of gesture comparison of "1", "2", "3", "4" and "5". In the training mode, it can train any person to play the guessing game and drawing game. After limited training, the guessing game and drawing game can be judged. The experimental results show that the gesture recognition device can not only make a quick and correct judgment on the game of guessing boxing and stroke, but also correctly judge the winner of the match.
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