虚拟现实体验,通过无线局域网Unity-Arduino应用促进小学生无事故教育之旅

A. Paglinawan, Ernesto M. Vergara, Aaron Christian F. Corpuz, Ynehl Carlo S.D. Go, Clairon L. Jeresano, J. N. Velasco, C. Paglinawan
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引用次数: 0

摘要

本文旨在开发一个虚拟现实程序,作为实地考察的替代方案,以促进小学生的无事故教育之旅。该团队使用Unity软件作为拼接360度图片和视频的平台,并专门为Oculus支持的三星Gear VR打造了Android操作系统。使用Arduino作为指导老师对学生使用指纹扫描仪观察同步组场景的限制。每个学生的设备通过无线局域网(WLAN)与教师连接。系统的有效性和效率将根据通过学生的经验观察到的结果来确定。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual Reality Experience Promoting Accident-Free Educational Tour for Primary Level Students via WLAN Unity-Arduino Application
This paper aims to develop a virtual reality program as an alternative to field trips which promotes accident-free education tours to primary level students. The team used Unity software as a platform for stitching 360 pictures and videos and built for Android OS specifically for Samsung Gear VR powered by Oculus. Arduino is used to serve as restriction of the instructor to the students using a fingerprint scanner to observe synchronized group of scenes. The devices for each student are connected to the instructor via Wireless Local Area Network (WLAN). Effectiveness and efficiency of the system will be determined based on the result observed through the student's experience.
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