教育类游戏设计框架综述:基于软件工程的分析

Mifrah Ahmad, L. Rahim, N. Arshad
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引用次数: 17

摘要

基于游戏的学习可以利用年轻学习者对玩游戏的偏好,将游戏变成学习的工具。基于游戏的学习有许多不同方面和理论的框架。关于主题专家、游戏环境、开发者、游戏目标和游戏设计等特定领域,现有框架中存在许多关系,但主题、游戏环境、学习理论和游戏玩法之间的关系尚未被一起讨论。本文分析了几种教育框架,并讨论了它们所使用的领域之间的关系。此外,本文还将讨论与教育类游戏开发相关的软件工程实践,这些实践在之前的文献中并未被讨论过。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A review of educational games design frameworks: An analysis from software engineering
Game-based learning allows leveraging on young learners preference towards playing games to turn games into tools for learning. There are a number of frameworks developed in the various aspects and theories of game-based learning. There are many relationships in existing frameworks that has been discussed regarding certain domains such as subject-matter expert, the game environment, developers, game goals and game designs, however, the relationship between subject-matter, game environment, learning theories and game-play is yet to be discussed together. This paper analyzes a few educational frameworks and discusses their relations among domains that they have used. In addition, this paper will discuss the software engineering practices that is of concern to educational games development but have not been discussed in previous literature.
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