{"title":"Pemanfaatan Aplikasi Paint Di TK Aisyiyah Bustanul Athfal Ar-Ridho Medan Amplas","authors":"Khaliza Marwah, Anggi Arysandi Hasibuan, Afrizan Tambunan, Fahmi Gunawan","doi":"10.56114/maslahah.v1i1.44","DOIUrl":null,"url":null,"abstract":"The purpose of this community service activity is to provide skills for the use of computer-based learning media, especially the use of the Paint application in Kindergarten Aisyiyah Bustanul Athfal Ar-Ridho Medan Amplas.Learning media are all things that teachers use to make it easier to deliver learning materials. The learning media studied are paint-based computer learning media applications that are used to stimulate children's cognitive abilities, especially in the aspects of learning and problem solving, logical thinking, and symbolic thinking. Keywords: Utilization, Paint Application,","PeriodicalId":265176,"journal":{"name":"Maslahah: Jurnal Pengabdian Masyarakat","volume":"1 3","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-07-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Maslahah: Jurnal Pengabdian Masyarakat","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.56114/maslahah.v1i1.44","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
这项社区服务活动的目的是提供使用计算机学习媒体的技能,特别是在Aisyiyah Bustanul Athfal al - ridho Medan Amplas幼儿园使用Paint应用程序。学习媒体是教师用来更容易地传递学习材料的所有东西。研究的学习媒体是基于绘画的计算机学习媒体应用程序,用于刺激儿童的认知能力,特别是在学习和解决问题,逻辑思维和符号思维方面。关键词:利用;涂料应用;
Pemanfaatan Aplikasi Paint Di TK Aisyiyah Bustanul Athfal Ar-Ridho Medan Amplas
The purpose of this community service activity is to provide skills for the use of computer-based learning media, especially the use of the Paint application in Kindergarten Aisyiyah Bustanul Athfal Ar-Ridho Medan Amplas.Learning media are all things that teachers use to make it easier to deliver learning materials. The learning media studied are paint-based computer learning media applications that are used to stimulate children's cognitive abilities, especially in the aspects of learning and problem solving, logical thinking, and symbolic thinking. Keywords: Utilization, Paint Application,