可操控的互动电视:虚拟现实技术改变了观众和节目制作者的用户界面

R. Pose
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引用次数: 3

摘要

从观众的角度来看,电视传统上是一种被动的媒介。观众坐在电视机接收器前,被动地吸收所呈现的内容。另一方面,沉浸式虚拟现实系统吸引用户并将用户带入虚拟世界,通常是作为参与者而不仅仅是观察者。本文着眼于将虚拟现实显示技术——地址重计算管道应用到我们熟悉的电视技术中。这样一来,它就改变了观众和电视节目制作人之间的关系。对于那些没有能力或意愿购买新技术的人来说,它可以与传统电视兼容,并为虚拟现实的未来发展推向大众市场提供基础。将虚拟现实技术与大众娱乐相结合,有可能激发消费者的兴趣,从而为这一要求苛刻的领域提供研发资金,同时也提供了一个令人兴奋的互动系统。使用这项技术,电视制作团队和观众的用户界面都发生了巨大的变化。本文概述了用户界面与传统用户界面的区别。对虚拟现实显示技术进行了概述。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Steerable interactive television: virtual reality technology changes user interfaces of viewers and of program producers
Television has traditionally been a passive medium from the viewer's perspective. The viewer sits in front of the television receiver and passively absorbs what is presented. On the other hand immersive virtual reality systems engage the user and bring the user into the virtual world, often as a participant rather than just as an observer. This paper looks at applying virtual reality display technology, the Address Recalculation Pipeline, to the familiar technology of television. In so doing it transforms the relationship between the viewers and the television program producers. It can be made compatible with conventional television for those without the means or inclination to buy the new technology, and provides a base for future developments in virtual reality to be brought to the mass market. Linking virtual reality technology to mass entertainment has the potential to stimulate consumer interest and hence research and development funding in this demanding area, as well as providing an exciting, interactive system in its own right. The user interfaces of both the television production team and of the viewer are changed dramatically with this technology. This paper outlines how the user interfaces differ from conventional ones. An overview of the virtual reality display technology is given to set the scene.
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