新冠疫情期间在K-12编码俱乐部开发和测试BBC Micro: bit游戏的经验

M. Garcia-Ruiz, O. Alvarez-Cardenas, A. Iñiguez-Carrillo
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引用次数: 5

摘要

2019冠状病毒病大流行改变了传统的教学过程,将学生在课堂上进行的教育实践活动转移到家庭活动,包括使用在线工具。在这里,我们描述了一个为期一个月的课外在线编程俱乐部,小学生在BBC Micro: bit微控制器板上编程和测试游戏。通过开发游戏小项目,学生们学习了逻辑、传感器、随机数生成、游戏开发和编程等计算主题,以及如何进行小型物理计算小项目。在本文中,我们描述了学生和教师如何开发和测试为Micro: bit制作的游戏,运行在线模拟器和在家实际使用Micro: bit。本文展示了在编程俱乐部中使用BBC Micro: bit开发游戏的经验教训,以及学生在使用BBC Micro: bit开发游戏时遇到的挑战。未来的工作包括与BBC Micro: bit合作的多感官教育游戏项目。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Experiences in Developing and Testing BBC Micro: bit Games in a K-12 Coding Club during the COVID-19 Pandemic
The COVID-19 pandemic has changed the traditional teaching and learning process, moving students' educational hands-on activities carried out in the classroom to home activities that include the use of online tools. Here we describe an after-class online coding club conducted for a month, where elementary (primary) school students programmed and tested games running on the BBC Micro: bit microcontroller board. By developing gaming mini-projects, the students learned computing topics such as logic, sensors, random number generation, game development and programming, and how small physical computing mini-projects were conducted. In this paper, we describe how students and an instructor developed and tested games made for the Micro: bit, running an online simulator and physically using the Micro: bit at home. The paper shows lessons learned on developing games with the BBC Micro: bit in the coding club, and challenges that students encountered in the game development with the BBC Micro: bit. Future work includes multisensory educational gaming projects with the BBC Micro: bit.
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