VR躲避球:实时手势检测在可穿戴设备和电子游戏中的应用

Shun Ishii, Mika Luimula, Anna Yokokubo, G. Lopez
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引用次数: 3

摘要

如今,可穿戴技术被应用于各个领域,包括医疗保健和体育训练。在之前的工作中,我们开发了一种算法,可以利用加速度的相关性实时分割、分类和计数不同的预定义运动。我们利用这个工具开发了一个虚拟现实(VR)躲避球游戏。一个类似手表的可穿戴设备被安装在右手腕上,并与头戴式显示器(HMD)无线连接。可以识别实时投球手势。在三维虚拟空间中躲避对手的球是通过嵌入在HMD中的传感器来检测的。我们发现,与基于摄像头的方法相比,可穿戴设备在虚拟游戏中具有优势:没有空间和地点限制。此外,该研究还表明,exergames只适用于通用设备。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
VR Dodge-ball: Application of Real-time Gesture Detection from Wearables to ExerGaming
Wearable technologies are applied to various areas nowadays, including health care and physical training. In previous work, we developed ExerSense, an algorithm to segment, classify, and count different predefined motions in real-time using correlation of acceleration. Using ExerSense, we developed a Virtual Reality (VR) Dodge-ball game. A watch-like wearable device is mounted to the right wrist and connected wireless to a head-mounted display (HMD). ExerSense enables to recognize real-time ball throwing gesture. Dodging opponent's ball in 3-Dimensional virtual space is detected using the sensors embedded in the HMD. We found that wearable devices have an advantage for virtual exergames against the camera-based approaches: there is no space and place limitation. Additionally, the study shows that exergames could be implemented with only general usage devices.
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