动画形状和部件的多尺度生成模型

A. Dubinskiy, Song-Chun Zhu
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引用次数: 22

摘要

我们提出了一个多尺度生成模型来表示动画形状和提取物体的有意义的部分。该模型假设动画形状(2D简单剂量曲线)是由许多形状基的线性叠加形成的。这些形状基类似于图像金字塔表示中的多尺度Gabor基,在空间域和频率域都有很好的定位,形成了一个过完备的字典。该模型比流行的b样条表示更简单,因为它不涉及域划分。从而消除了相邻b样条基间的干扰,成为一个真正的线性加性模型。我们通过曲线演化从粗到精的过程重构形状来追求基底。这些形状基础进一步组织成树状结构,其中每个子树中的基础总和为对象的直观部分。为了建立一类对象的概率模型,我们在树表示的每一层提出了一个马尔可夫随机场模型,以考虑基地之间的空间关系。因此,最终的模型集成了尺度上的马尔可夫树(生成)模型和空间上的马尔可夫随机场。采用em型算法对形状类进行有意义零件的学习,并在形状综合方面取得了一些成果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A multi-scale generative model for animate shapes and parts
We present a multiscale generative model for representing animate shapes and extracting meaningful parts of objects. The model assumes that animate shapes (2D simple dosed curves) are formed by a linear superposition of a number of shape bases. These shape bases resemble the multiscale Gabor bases in image pyramid representation, are well localized in both spatial and frequency domains, and form an over-complete dictionary. This model is simpler than the popular B-spline representation since it does not engage a domain partition. Thus it eliminates the interference between adjacent B-spline bases, and becomes a true linear additive model. We pursue the bases by reconstructing the shape in a coarse-to-fine procedure through curve evolution. These shape bases are further organized in a tree-structure, where the bases in each subtree sum up to an intuitive part of the object. To build probabilistic model for a class of objects, we propose a Markov random field model at each level of the tree representation to account for the spatial relationship between bases. Thus the final model integrates a Markov tree (generative) model over scales and a Markov random field over space. We adopt EM-type algorithm for learning the meaningful parts for a shape class, and show some results on shape synthesis.
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