腰椎建模和仿真的一般框架

Ayman Kassem, A. Sameh
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引用次数: 2

摘要

本文提出了人体腰椎动态三维运动响应建模和仿真的一般框架。腰椎被建模为刚体,所有其他柔性关节结构(FJS)(即韧带、软骨、肌肉和肌腱)被共同建模为无质量弹簧和阻尼器。耦合系数,提供额外的约束,被纳入模型。未知的模型系数(名义上是弹簧、阻尼和耦合系数)通过系统地匹配模型预测与脊柱强迫位移-时间数据自动确定。为此开发了一个鲁棒参数优化模块(蒙特卡罗例程和遗传算法(GA))。包括两个测试用例用于参数估计和模型验证。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A general framework for lumbar spine modelling and simulation
A general framework for modelling and simulation of the dynamic, three-dimensional motion response of the human lumbar-spine is presented in this paper. Lumbar vertebrae are modelled as rigid bodies and all other Flexible Joint Structures (FJS) (i.e., ligaments, cartilage, muscles, and tendons) are modelled collectively as massless springs and dampers. Coupling coefficients, providing additional constraints, are incorporated into the model. Unknown model coefficients (nominally spring, damping and coupling coefficients) are automatically determined by systematically matching the model predictions to spine forced displacement-time data. A robust parameter optimisation module (Monte Carlo routine and Genetic Algorithm (GA)) was developed for this purpose. Two test cases were included for parameters estimation and model verification.
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