具有改变纹理和动作的情感触摸机器人

Daiki Sato, Mana Sasagawa, Arinobu Niijima
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引用次数: 4

摘要

我们探索如何使用具有多个纹理模块的桌面社交机器人来设计情感表达。先前的人机交互研究提出了各种设计的情感表达机器人,而不使用拟人化的形式或线索。他们透露,基于机器人的纹理和运动的触觉刺激可以唤起用户的一些情绪,尽管这些情绪是有限的。在这个作品中,我们建议使用纹理和动作的结合来表达更丰富的情感。我们实现了配备可拆卸纹理模块的桌面机器人,这些模块由五种不同的材料(塑料树脂、铝、粘土、尼龙搭扣和棉花)制成,并对13名参与者进行了用户研究,以调查他们如何将纹理和动作的组合映射到罗素的绕圈模型中选择的九种情绪。结果表明,机器人可以表达各种情绪,如兴奋、快乐、平静和悲伤。对这些结果的深入分析揭示了一些有趣的关系:例如,冷纹理在表达负效价中起重要作用,而控制动作频率可以改变情绪唤起的表达。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Affective Touch Robots with Changing Textures and Movements
We explore how to design emotional expression using tabletop social robots with multiple texture modules. Previous studies in human-robot interaction have presented various designs for emotionally expressive robots without using anthropomorphic forms or cues. They revealed that haptic stimulation based on the textures and movements of the robots could evoke some emotions in users, although these were limited. In this work, we propose using a combination of textures and movements for richer emotional expression. We implemented tabletop robots equipped with detachable texture modules made of five different materials (plastic resin, aluminum, clay, Velcro, and cotton) and performed a user study with 13 participants to investigate how they would map the combinations of textures and movements to nine emotions chosen from Russell’s circumplex model. The results indicated that the robots could express various emotions such as excited, happy, calm, and sad. Deeper analysis of these results revealed some interesting relationships between emotional valence/arousal and texture/movement: for example, cold texture played an important role in expressing negative valence, and controlling the frequency of the movements could change the expression of arousal.
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