{"title":"三维说话头的情感计算模型","authors":"Zhijun Song, Zhongpan Qiu, Changle Zhou","doi":"10.1109/ICICISYS.2010.5658438","DOIUrl":null,"url":null,"abstract":"Emotion is an essential element of human-computer interaction, which provides a sympathetic face and human voice for the communication between computers and users. For this purpose, we will describe a computational framework for emotions. Subsequently we will show how this framework can be integrated with an application such as an expressive MPEG-4 3D talking heads with speech synthesis.","PeriodicalId":339711,"journal":{"name":"2010 IEEE International Conference on Intelligent Computing and Intelligent Systems","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-12-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A computational model of emotion for 3D talking heads\",\"authors\":\"Zhijun Song, Zhongpan Qiu, Changle Zhou\",\"doi\":\"10.1109/ICICISYS.2010.5658438\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Emotion is an essential element of human-computer interaction, which provides a sympathetic face and human voice for the communication between computers and users. For this purpose, we will describe a computational framework for emotions. Subsequently we will show how this framework can be integrated with an application such as an expressive MPEG-4 3D talking heads with speech synthesis.\",\"PeriodicalId\":339711,\"journal\":{\"name\":\"2010 IEEE International Conference on Intelligent Computing and Intelligent Systems\",\"volume\":\"9 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2010-12-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2010 IEEE International Conference on Intelligent Computing and Intelligent Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICICISYS.2010.5658438\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 IEEE International Conference on Intelligent Computing and Intelligent Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICICISYS.2010.5658438","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A computational model of emotion for 3D talking heads
Emotion is an essential element of human-computer interaction, which provides a sympathetic face and human voice for the communication between computers and users. For this purpose, we will describe a computational framework for emotions. Subsequently we will show how this framework can be integrated with an application such as an expressive MPEG-4 3D talking heads with speech synthesis.