用于沉浸式虚拟环境交互的移动设备

Paulo Dias, Luis Afonso, Sérgio Eliseu, B. Santos
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引用次数: 6

摘要

游戏手柄和3D控制器是大多数虚拟环境中使用的主要控制器。尽管使用起来很简单,但这些输入设备有许多限制,如固定的布局和难以记住按钮和功能之间的映射。移动设备呈现出有趣的特性,这些特性在沉浸式环境中可能很有价值:更灵活的界面,触摸屏与机载传感器相结合,允许新的交互,并且易于接受,因为大多数用户每天都在使用这些设备。本文中描述的工作提出了一种解决方案,该解决方案使用移动设备与沉浸式虚拟环境进行交互,以进行选择和导航任务。提出的解决方案使用移动设备摄像头跟踪头戴式显示器的位置,并呈现移动设备屏幕的虚拟表示;它使用沉浸式虚拟博物馆作为用例进行测试。基于这个原型,我们进行了一项研究,比较了基于控制器和基于移动设备的导航和选择交互,表明在这种情况下使用移动设备是可行的,并提供了有趣的交互机会。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mobile devices for interaction in immersive virtual environments
Gamepads and 3D controllers are the main controllers used in most Virtual Environments. Despite being simple to use, these input devices have a number of limitations as fixed layout and difficulty to remember the mapping between buttons and functions. Mobile devices present interesting characteristics that might be valuable in immersive environments: more flexible interfaces, touchscreen combined with onboard sensors that allow new interaction and easy acceptance since these devices are used daily by most users. The work described in this article proposes a solution that uses mobile devices to interact with Immersive Virtual Environments for selection and navigation tasks. The proposed solution uses the mobile device camera to track the Head-Mounted-Display position and present a virtual representation of the mobile device screen; it was tested using an Immersive Virtual Museum as use case. Based on this prototype, a study was performed to compare controller based and mobile based interaction for navigation and selection showing that using mobile devices is viable in this context and offers interesting interaction opportunities.
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