基于物体运动图像的移动人形机器人控制

Eneo Petoku, G. Capi
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引用次数: 0

摘要

脑机接口研究的目标是建立能够将大脑与计算机或某个机器人应用程序连接起来的系统。大脑活动仅用于生成可被计算机识别的命令。为了产生可识别的大脑活动,通常受试者想象自己的肢体运动,而不做任何实际的运动。在文献中,这种范式被称为运动意象(MI)。受试者通过特定的记录技术,如脑电图,在特定的时间框架内提供数据,在这个时间框架内,受试者强迫自己进入执行特定动作的感觉。每个记录的数据都与一个标签相关联,并且使用不同的技术来学习模式,以便正确地映射它们。本文的目的是研究是否有可能通过想象外部物体的运动来产生与想象肢体运动类似的结果。为了研究这一点,我们比较了运动意象和物体运动意象的表现。在第一种情况下,心理任务包括想象手臂的运动,而在第二种情况下,想象移动一个外部盒子只通过大脑活动。一个盒子在平面上向左右两个方向移动的视频,在两种情况下都被用作视觉反馈。记录下来的脑电图数据被分成训练和测试子集,并被送入深度神经网络,该网络试图学习不同的模式并对它们进行分类。结果表明,尽管缺乏与任何日常神经指令的体现和一致性,但与MI相比,目标运动图像可以获得更好的结果。将训练好的体系结构用于控制移动的人形机器人,研究了物体运动在机器人应用中的实现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mobile Humanoid Robot Control through Object Movement Imagery
Brain-Computer Interface research aims to build systems that can connect the brain to computer or a certain robotic application. The brain activity is solely used to generate commands that can be recognized by the computer. To generate a recognizable brain activity, usually the subject imagines the movements of one's limbs without performing any real movement. In the literature, this paradigm is called Motor Imagery (MI). The subject provides data through a particular recording technology, such as EEG, in a certain time frame, in which the subject forces himself/herself into the feeling of performing a particular action. Each recorded data is linked to a label, and different techniques are used to learn patterns, in order to map them correctly. The goal of this paper is to investigate, whether it is possible to generate similar results as in the case of imagining the movement of limbs, by imagining the movement of an external object. To investigate this, we compare the performance of Motor Imagery and Object Motor Imagery. In the first case the mental task consists of imagining the movements of arms, while in the second the imagining of moving an external box through solely brain activity. A video of a box that moves through a plane in two directions, right, left, is used as visual feedback in both cases. The recorded EEG data are split into training and testing subsets, and are fed to a deep neural network, that tries to learn the different patterns and to classify them. The results show that Object Motor Imagery can achieve better results compared to MI, despite the lack of embodiment and congruity with any daily neural command. The trained architecture is used to control a mobile humanoid, investigating the implementation of Object Motor Movement in robotic application.
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