十六进制博弈系统中网络流模型的分析与改进

Yuxing Wang, Wenjing Yue, Nianqin Fu, Yu Cao, Zhi Chen
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引用次数: 0

摘要

确定Hex游戏能力的关键问题是设计一个令人满意的评价函数。由于网络流模型可以反映系统的连通性,而Hex是一个连通性博弈,所以之前有研究者提出了将网络流模型应用于Hex的想法。但在实际的游戏中,却发现游戏能力较差,往往没有给出令人满意的结果。本文首先分析了网络流模型应用于Hex的不足之处,总结了其评价能力差的主要原因。为了提高系统的博弈能力,本文提出了一种多级优先级队列评价模型。其主要思路如下:首先,根据石头周围的状态,将石头分成五种优先级,并放入相应的优先级队列中。然后使用优先级队列自定义排序函数对具有相同优先级的石头进行排序。最后,通过select函数筛选出最佳决策。实验和评价结果表明,多级优先队列模型的博弈能力明显优于网络流模型。此外,新的评价模型为Hex评价功能的设计提供了新的思路。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Analyzing and Improving the Network Flow Model in Hex Game System
The key problem in determining Hex game ability is to design a satisfactory evaluation function. Since the network flow model can reflect the connectivity of the system, and Hex is a connectivity game, some previous researchers proposed the idea of applying the network flow model to Hex. However, in the actual game, it was found that the game ability was poor, and the satisfactory results were often not given. This paper, first of all, analyzes the shortcomings of the network flow model applied to Hex and summarizes three main reasons for its poor evaluation ability. In order to improve the game ability of the system, this paper proposes a multi-level priority queue evaluation model. The main idea is as follows: firstly, according to the status around the stones, the stones are divided into five kinds of priority and put into the corresponding priority queue. Then the stones of the same priority are sorted by the priority queue custom sorting function. Finally, the best decision is screened by the select function. The experimental and evaluation results show that the game ability of the multi-level priority queue model is significantly better than that of the network flow model. Besides, the new evaluation model provides a new idea for the design of the evaluation function of Hex.
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