表演艺术录像中观众的活跃性感知与观看沉浸性研究

Eun Hye Yu, Jeongbae Park
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摘要

本研究运用定性分析技术对学术界数字剧场的活跃度进行考察,在前人研究的基础上,重点关注数字剧场对观众观看沉浸感的影响。研究结论如下:首先,从被调查者的总体特征出发,对观看沉浸感进行分析。此外,通过分析数字剧场与活跃度变量关系的定性内容,推导出研究问题。通过分析研究问题1.2.3中数字剧院的观看体验,研究问题4.5中数字剧院的活动性与观众感知的影响关系,以及研究问题6.7.8.9.10中与观看沉浸相关的未来作业,证实数字剧院的活动性与观看沉浸之间存在一定的关系。对于演艺产业未来的发展,根据研究的启示,提出以下建议。首先,在技术进步和由技术发展构成的数字革命下,表演艺术产业的范式正在发生变化。观众们不再只在剧场或音乐厅观看,而是到处使用智能手机、电脑、电视、电影院、VR设备等各种媒体。因此,在数字时代,与观众的交流方式和互动应该不同于以往的表演艺术。其次,在疫情中出现的数字剧场并不是对现有现场剧场的完全替代,而是向一种新型演艺产业的多元化,这就需要制定对策。本研究存在一些局限性,因此需要进行后续研究。究其原因,不仅限于通过设置受访者池进行深度访谈来进行定性分析的泛化,而且由于以往缺乏与数字影院·活跃性·观看沉浸感直接相关的研究,无法进行更深入的讨论。特别是,没有提出具体的统计数据或数据集来表明面对面演出的观众(即线下剧院)和非面对面演出的观众(即在线剧院)之间的差异,这是有局限性的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Study on the Audience Perception of Liveness and Viewing Immersion in the performing arts video
This study examined the liveness of the digital theatre in the academic world by applying qualitative analysis techniques, focusing on the effect on the audience's viewing immersion based on previous studies. The conclusions are following: First, viewing immersion was analyzed from the general characteristics of the respondents. In addition, the research questions were derived by analyzing the qualitative contents of the relationship between the digital theatre and the liveness variable. It was confirmed that there is a certain relationship between liveness of the digital theatre and viewing immersion by analyzing watching experiences of the digital theatre in research question 1.2.3, the influencing relationship between liveness and audience's perception in research question 4.5, and the future assignments associated with viewing immersion in research question 6.7.8.9.10. For the future development of the performing arts industry, the following is suggested from the implications of the study. First, the paradigm of the performing arts industry is changing under the technological progress and the digital revolution made up of the development of technology. Audiences are no longer watching at the theater or concert hall only, but they are using various media such as smartphones, computers, TVs, movie theaters, and VR devices everywhere. Therefore, the communication method and interaction with the audiences in the digital era should be different from the previous performing arts. Next, the digital theatre that occurred in a pandemic situation is not a complete substitute for the existing on-site theatre, but a diversified into a new type of performing arts industry, which suggests setting up countermeasures. There are several limitations indicated in this study, therefore follow-up studies are needed. The reasons are not only that it has a limitation of generalization by setting respondents’ pool for in-depth interviewing in order to make a qualitative analysis but also that it was not able to be more intensive discussion due to the lack of previous studies directly related to the digital theatre·liveness·viewing immersion. In particular, there are limitations that there was not specific statistics or data set suggested which is able to indicate the difference between the audiences of a face-to-face performance (i.e., offline theatre) and the audiences of a non-face-to-faceperformance (i.e., online theatre).
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