基于同形图的虚拟摄像机位置估计的图像绘制水印

A. Koz, C. Qigla, Aydin Alatan
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引用次数: 0

摘要

基于图像的渲染技术(IBR)的最新进展开创了在多视点视频场景中自由确定观看位置和角度的先机。记住,一个人也可以为这个任意选择的视图录制个人视频并滥用该内容,很明显,版权和复制保护问题也存在,并且应该为IBR应用程序解决。在我们最近的工作(Alper Koz, 2006)中,我们提出了一种水印方法,该方法将水印模式嵌入到多视图视频的每一帧中,并从渲染图像中提取该水印,该方法由基于最近插值的光场渲染(LFR)生成,并且在虚拟摄像机只能在摄像机平面上任意位置的情况下实现水印检测。本文对先前的渲染图像公式进行了扩展,通过双线性插值生成图像,这是基于lfr的应用中最有吸引力和最有前途的插值方法。此外,在这种新公式中,虚拟摄像机的位置可以完全任意。结果表明,在保证渲染图像视觉质量的前提下,对任意图像摄像机位置和旋转进行双线性插值都可以成功提取LFR水印。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Watermarking for Image-Based Rendering via Homography-Based Virtual Camera Location Estimation
The recent advances in image based rendering (IBR) have pioneered freely determining the viewing position and angle in a scene from multi-view video. Remembering that a person could also record a personal video for this arbitrarily selected view and misuse this content, it is apparent that copyright and copy protection problems also exist and should be solved for IBR applications, as well. In our recent work (Alper Koz, 2006), we propose a watermarking method, which embeds the watermark pattern into every frame of multi-view video and extracts this watermark from a rendered image, generated by the nearest-interpolation based light-field rendering (LFR) and watermark detection is achieved for the cases in which the virtual camera could be arbitrarily located on the camera plane only. This paper presents an extension to the previous formulation for the rendered images, which are generated by using bilinear interpolation, namely the most attractive and promising interpolation method in LFR-based applications. Moreover, the location of the virtual camera could be completely arbitrary in this new formulation. The results show that the watermark could be extracted successfully for LFR via bilinear interpolation for any imagery camera location and rotation, as long as the visual quality of the rendered image is preserved.
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