大空间城市的人群模拟

Panich Sudkhot, Chattrakul Sombattheera
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引用次数: 4

摘要

我们提出了一个基于多智能体的框架,用于在独立PC上进行大空间城市区域的人群模拟。我们使用信念-欲望-意图(BDI)来建模个体代理的行为。我们使用RVO来处理大量代理。模拟引擎是Unity3d,它也负责可视化。我们在多达20,000个代理中试验了我们的框架,将它们从起点导航到目的地。我们发现我们可以成功地导航代理。随着代理数量的增加,执行时间也会增加。当座席数大于1000时,可视化速度变慢。我们发现,当代理数不大于5005时,仿真步长也会增加。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Crowd Simulation in Large Space Urban
We present a multiagent-based framework for crowd simulation in large space urban area on a standalone PC. We use Belief-Desire-Intention (BDI) for modeling individual agent behavior. We use RVO for handling a large number of agents. The simulation engine is Unity3d which also take care of the visualization. We experimented our framework with up to 20,000 agents, navigating them from origins to destinations. We found that we can navigate agents successfully. The execution time increases when the number of agent increase. The visualization becomes slow when the number of agent is higher than 1000 agents. We found that the the simulation steps also increases when the number of agent is not higher than 5005.
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