混合现实、数据和经验

Octavian Gheorghiu
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引用次数: 0

摘要

研讨会将探讨从CAD软件包到Unity游戏引擎的准备和传输数据的工作流程。将为混合现实体验准备一个房屋的3d模型,通过优化模型几何形状,添加纹理和优化移动设备所需的输出。在游戏引擎中,我们将准备一个立体模型,可以作为增强现实体验或虚拟现实体验共享。我们将探索如何添加时基效果和创建混合现实体验的用户界面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mix Reality, Data and Experiences
The workshop will explore the workflow of preparing and transferring data from CAD packages to the Unity Game engine. A 3d model of a house will be prepared for the mix reality experiences, going through the process of optimising the model geometry, adding textures and optimising the output required for mobile devices. In the game engine, we will prepare a diorama model that can be shared either as an augmented reality experience or as a virtual reality experience. We will be exploring how to add time base effects and create a user interface for the mix reality experiences.
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