{"title":"混合现实、数据和经验","authors":"Octavian Gheorghiu","doi":"10.47330/dcio.2022.pepg4740","DOIUrl":null,"url":null,"abstract":"The workshop will explore the workflow of preparing and transferring data from CAD packages to the Unity Game engine. A 3d model of a house will be prepared for the mix reality experiences, going through the process of optimising the model geometry, adding textures and optimising the output required for mobile devices. In the game engine, we will prepare a diorama model that can be shared either as an augmented reality experience or as a virtual reality experience. We will be exploring how to add time base effects and create a user interface for the mix reality experiences.","PeriodicalId":129906,"journal":{"name":"Design Computation Input/Output 2022","volume":"67 2","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Mix Reality, Data and Experiences\",\"authors\":\"Octavian Gheorghiu\",\"doi\":\"10.47330/dcio.2022.pepg4740\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The workshop will explore the workflow of preparing and transferring data from CAD packages to the Unity Game engine. A 3d model of a house will be prepared for the mix reality experiences, going through the process of optimising the model geometry, adding textures and optimising the output required for mobile devices. In the game engine, we will prepare a diorama model that can be shared either as an augmented reality experience or as a virtual reality experience. We will be exploring how to add time base effects and create a user interface for the mix reality experiences.\",\"PeriodicalId\":129906,\"journal\":{\"name\":\"Design Computation Input/Output 2022\",\"volume\":\"67 2\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-10-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Design Computation Input/Output 2022\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.47330/dcio.2022.pepg4740\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Design Computation Input/Output 2022","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.47330/dcio.2022.pepg4740","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The workshop will explore the workflow of preparing and transferring data from CAD packages to the Unity Game engine. A 3d model of a house will be prepared for the mix reality experiences, going through the process of optimising the model geometry, adding textures and optimising the output required for mobile devices. In the game engine, we will prepare a diorama model that can be shared either as an augmented reality experience or as a virtual reality experience. We will be exploring how to add time base effects and create a user interface for the mix reality experiences.