选择场景:使用软件来教授叙事决策

D. Vampola
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摘要

商业实践的关键要素之一是决策。在商业领域,一直在管理商业组织的人被要求做出战术和战略决策,这些决策决定了他们的企业在现代经济生活的迷宫中前进的方向。考虑到决策的重要性,这些实践的教学和实施对于商学院培养未来的专业人才至关重要。正如所有的教学努力(在这种情况下是商业教育)一样,需要确定应该向学生传达的重要理论和方法。决策树是研究决策的主要理论方法之一。这些是顺序图,显示了通过特定“空间”的替代路径,其中选择了行动路线。根据Lee Roy Beach等人的观点,决策树也可以体现一种叙事结构,这种结构是由决策者所做的一系列选择所定义的。因此,决策制定包含了决策者应该遵循的场景的使用。作为将叙事式决策纳入商业教育的第一步,必须激励“注重实践”的学生考虑讲故事的重要性。正如传统语境认知研究人员所观察到的那样,激发学生学习动机的有效方法是将他们置于需要构建环境或虚拟世界的情境中。幸运的是,对于那些希望通过学生创作来教授叙事的教师来说,有一种名为“Twine”的软件工具。Twine允许讲故事的人通过创建一系列链接的HTML页面来开发场景,在业务的情况下,这些页面可以表示基于决策树的流程。为了检验Twine的使用是否提高了商科学生对叙事在决策中的作用的欣赏和理解,我们对研究生水平的商科学生进行了对照和实验组的研究。在对照组中,学生们在不接触Twine程序的情况下学习决策方法,而实验组则使用Twine完成作业。在完成问卷调查后,我们发现实验组明显比对照组更欣赏将叙事纳入决策过程。这些初步的实证结果表明,允许学生制定自己的决策情景的软件工具可以有效地纳入商业教育。这些工具还可以让学生和教师对叙事结构在商业决策中的使用进行实证调查。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
SCENARIOS OF CHOICE: USING SOFTWARE TO TEACH NARRATIVE DECISION MAKING
One of the key elements of business practice is decision making. In the domain of commerce, persons who have been managing business organizations are called upon to make both tactical and strategic decisions that determine the course of their enterprises through the maze of modern economic life. Given the importance of decision making, the teaching of these practices and their implementation is of paramount importance for the training of future professionals in business schools. As with all pedagogical endeavors (in this case that of business education) salient theories and methods that should be conveyed to students need to be identified. One of the principal theoretical approaches to decision making are decision trees. These are sequential graphs that display alternate paths through a particular "space" in which selected courses of action are made. Decision trees, according to Lee Roy Beach and others, also can embody a narrative structure defined by the temporal series of choices made by a decision maker. Decision making therefore embraces the use of scenarios that a decision maker should follow. As a first step towards incorporating the use of narrative decision making into business education, "practical minded" students must be motivated to consider the importance of storytelling. As researchers in the tradition of contextual cognition have observed, an effective way for students to be motivated is to place them in a situation where they need to construct an environment or virtual world. Fortunately for instructors who wish to teach narratives by having students produce them, there exists a software tool known as "Twine". Twine allows a storyteller to develop a scenario by creating a linked series of HTML pages that can, in the case of business, represent a decision tree based process. To test whether the use of Twine enhances a business student's appreciation and understanding of the role of narrative in decision making, a study was performed using a control and an experimental group of graduate level business students. In the control group, students were taught decision making methods without exposure to the Twine program, while the experimental group did an assignment using Twine. After completing questionnaires, it was found that the experimental group significantly appreciated incorporating narrative into the decision making process more than the control group. These initial empirical results suggest that software tools that allow students to develop their own decision making scenarios can be fruitfully incorporated into business education. These tools can also allow students, as well as faculty, to empirically investigate of the use of narrative structures in business decision making.
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