panOULU征服者:城市范围无线网络的普遍位置感知多人游戏

Juha Tiensyrjä, T. Ojala, Toni Hakanen, O. Salmi
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引用次数: 13

摘要

我们提出的设计,实施和评估一种新颖的普遍的位置感知多人游戏。在游戏中,玩家团队试图通过征服大型市政无线网络的真实接入点来得分。游戏是作为一个web服务实现的,所以玩游戏不需要任何专门的游戏软件或硬件,但一个通用的WLAN设备,如笔记本电脑或配备了web浏览器的智能手机就足够了。该游戏通过为期四周的比赛进行了实证评估,共有31支球队的96名球员参加。玩家发现游戏的普遍性、位置意识、社交互动和成瘾性是这款游戏最好的部分。我们研究的主要发现是,位置意识与适度的普及程度相结合,可以在创造引人入胜的游戏体验方面发挥很大作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network
We present the design, implementation and evaluation of a novel pervasive location-aware multiplayer game. In the game teams of players try to score points by conquering the real-world access points of a large municipal wireless network. The game is implemented as a web service so that playing the game does not require any dedicated game software or hardware, but a general purpose WLAN device such as a laptop or a smart phone equipped with a web browser is sufficient. The game was empirically evaluated with a four-week long tournament involving 96 players in 31 teams. The players found pervasiveness, location-awareness, social interaction and addictivity as the best parts of the game. The main finding of our study is that location-awareness combined with a rather modest level of pervasiveness can go a long way in creating engaging gaming experiences.
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