Aryan Khanna, B. Manoj, Yashashwini T, G. M. Parihar, Richa Maurya, R. B
{"title":"DeepStreak:使用人工智能自动驾驶赛车游戏","authors":"Aryan Khanna, B. Manoj, Yashashwini T, G. M. Parihar, Richa Maurya, R. B","doi":"10.1109/I-SMAC47947.2019.9032527","DOIUrl":null,"url":null,"abstract":"Commercial Video games are becoming popular with the advent of Artificial Intelligence. Most of the online or offline video games are passive i.e. they strictly follow the scripted instructions. And then there are trending competitions in AI-based games that need to generate auto-scripts and auto-interactions to adapt to the dynamic scenario, improve performance and also resolve the challenges which are faced in real-time. Hence there is a need to develop new techniques with intelligence which can have a significant impact on the gaming industry. Thus, this paper discusses the list of challenges and research opportunities available for developing new AI techniques that can be used by computer game developers and proposes techniques to completely automate the video games using three different approaches including key points being data augmentation and segmentation techniques followed by feeding data to CNNs.","PeriodicalId":275791,"journal":{"name":"2019 Third International conference on I-SMAC (IoT in Social, Mobile, Analytics and Cloud) (I-SMAC)","volume":"20 3","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"DeepStreak: Automating Car Racing Games for Self Driving using Artificial Intelligence\",\"authors\":\"Aryan Khanna, B. Manoj, Yashashwini T, G. M. Parihar, Richa Maurya, R. B\",\"doi\":\"10.1109/I-SMAC47947.2019.9032527\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Commercial Video games are becoming popular with the advent of Artificial Intelligence. Most of the online or offline video games are passive i.e. they strictly follow the scripted instructions. And then there are trending competitions in AI-based games that need to generate auto-scripts and auto-interactions to adapt to the dynamic scenario, improve performance and also resolve the challenges which are faced in real-time. Hence there is a need to develop new techniques with intelligence which can have a significant impact on the gaming industry. Thus, this paper discusses the list of challenges and research opportunities available for developing new AI techniques that can be used by computer game developers and proposes techniques to completely automate the video games using three different approaches including key points being data augmentation and segmentation techniques followed by feeding data to CNNs.\",\"PeriodicalId\":275791,\"journal\":{\"name\":\"2019 Third International conference on I-SMAC (IoT in Social, Mobile, Analytics and Cloud) (I-SMAC)\",\"volume\":\"20 3\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 Third International conference on I-SMAC (IoT in Social, Mobile, Analytics and Cloud) (I-SMAC)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/I-SMAC47947.2019.9032527\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 Third International conference on I-SMAC (IoT in Social, Mobile, Analytics and Cloud) (I-SMAC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/I-SMAC47947.2019.9032527","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
DeepStreak: Automating Car Racing Games for Self Driving using Artificial Intelligence
Commercial Video games are becoming popular with the advent of Artificial Intelligence. Most of the online or offline video games are passive i.e. they strictly follow the scripted instructions. And then there are trending competitions in AI-based games that need to generate auto-scripts and auto-interactions to adapt to the dynamic scenario, improve performance and also resolve the challenges which are faced in real-time. Hence there is a need to develop new techniques with intelligence which can have a significant impact on the gaming industry. Thus, this paper discusses the list of challenges and research opportunities available for developing new AI techniques that can be used by computer game developers and proposes techniques to completely automate the video games using three different approaches including key points being data augmentation and segmentation techniques followed by feeding data to CNNs.