{"title":"虚拟现实环境中FES和假肢系统的设计与装配","authors":"M. Hauschild, R. Davoodi, G. Loeb","doi":"10.1109/IWVR.2006.1707547","DOIUrl":null,"url":null,"abstract":"Building and testing novel prosthetic limbs and FES control algorithms is expensive and risky. Here we describe a virtual reality environment (VRE) to facilitate and accelerate the development of novel systems. In the VRE subjects/patients can operate a simulated limb to interact with virtual objects. Realistic models of all relevant musculoskeletal and mechatronic components allow the development of entire prosthetic systems in VR before introducing them to the patient. The system is used both by engineers as a development tool and by clinicians to fit prosthetic devices to patients","PeriodicalId":140793,"journal":{"name":"2006 International Workshop on Virtual Rehabilitation","volume":"3 12","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2006-10-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Designing and Fitting FES and Prosthetic Systems in a Virtual Reality Environment\",\"authors\":\"M. Hauschild, R. Davoodi, G. Loeb\",\"doi\":\"10.1109/IWVR.2006.1707547\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Building and testing novel prosthetic limbs and FES control algorithms is expensive and risky. Here we describe a virtual reality environment (VRE) to facilitate and accelerate the development of novel systems. In the VRE subjects/patients can operate a simulated limb to interact with virtual objects. Realistic models of all relevant musculoskeletal and mechatronic components allow the development of entire prosthetic systems in VR before introducing them to the patient. The system is used both by engineers as a development tool and by clinicians to fit prosthetic devices to patients\",\"PeriodicalId\":140793,\"journal\":{\"name\":\"2006 International Workshop on Virtual Rehabilitation\",\"volume\":\"3 12\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2006-10-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2006 International Workshop on Virtual Rehabilitation\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/IWVR.2006.1707547\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2006 International Workshop on Virtual Rehabilitation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IWVR.2006.1707547","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Designing and Fitting FES and Prosthetic Systems in a Virtual Reality Environment
Building and testing novel prosthetic limbs and FES control algorithms is expensive and risky. Here we describe a virtual reality environment (VRE) to facilitate and accelerate the development of novel systems. In the VRE subjects/patients can operate a simulated limb to interact with virtual objects. Realistic models of all relevant musculoskeletal and mechatronic components allow the development of entire prosthetic systems in VR before introducing them to the patient. The system is used both by engineers as a development tool and by clinicians to fit prosthetic devices to patients