设计用户界面——直觉和想象的作用(1992)

Janni Nielsen, A. Aboulafia
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C(~gn]ti\\ c aspcc[~ of Ihc dcslgn procms ha\\c been ln~ cwgatcd in a number of studlcs of dccls]on making in user In[crfacc dcslgn (c, g, BcltMII 1990, Jorgensen 1990). The studies were rctr(lspcctlt c and based on Inten iews or questionnmrcs The stud]cs ha$ e been \\aluable to the HC1 communtt> how cl cr, the! do not tell us w hat design IS all alxmt and h(~w des]gncrs reason during the actual dcslgn pr~wcss II has been argttcd tha[ design problems arc ambiguous (hfdh[)tra 1%30) and III dcl’lncd, and u III thcrclorc rcslst formal anal! lical rncthods (Klein 1987). The speclflc ct)gnllltc quullflcit[t{)ns of (hc cics]gners wc of kc) ]mpfvlanc’c. H(n\\c\\ cr, the dcl cl(~pmcn[ of [hconcs of dcwgncrs’ ct>gnllll c pr(wcsw$ arc prcrcqulsltcs Rcpmmng on LI number [~f d] ffcrcn[ ln~cstlgutlt>n~ t>f s(~lut}{}n gcncrati(m ti> gl) cn dcslpn problems Turner ( 1987) concludes that “.. the cognltl\\ c prcxcsscs }n~ 011cd In dcs]gn seem to be iLswx-IaIIJ c and Indlt Idual... ”, and he argues that lIItlc IS knou n about u hii( destgn IS or how people go abou~ d(>lng II earned out through the AMODEUS project, dcm.rmentln~ the organisational context of a design process. A designer w’as obsemed for 16 \\vork days over a period of 7 months during the de! ’elopment of a database system. Task anal) sis. screen design, protot}pe demonstrations and meetings if ith users were obsen ed. The ltwestigatlons showed lhat the organisational ccm(exi \\vas highly turbulent, the u ork setting was characterized by frequent interruptions, and the task mformatiorr al ailable was fragmented, uncertain, and incomplete. The user Interface strategy becarnc ‘muddl}ng through’ (Jorgensen et al. 1991), an opportumst!c design strategy described by Gtundon ( 1990), lvh~ch provides evidence on the complci and polymorphic character of dccis]on making ]n design, These obsen ations point at the influence of the organisat]onal conte~t on the design process and it should be taken into account \\vhcn trying m conceptualize the design process. With the aim of gaimng lns]ght Into deslgncrs’ dcclslcm makng, e~penmental workshops wclth experienced designers working Mlth user Inter-face design were also earned out, The designers worked wth a design task for approximate> 1 hour u hl Ie bmng I deotapcd. The desl gn problem was h(~il LOdes]gn a user interface for a \\ ]deo picture database The process anid! SISshe\\\\s an ]tcratl\\e work process, \\vhcrc ~ctf e\\pl]c]t decls]ons are made. the process IS rather onc of gradually e}olving commitment, nhcrc intuition, imagination and unstructured analysis based III clpcncncc arc the csscntlal cogn]t]~ c quallflwtioni at cfcwgn N ork, Thcj seem to bc the dri\\ ing force in the prooxs (Nlclscn 1991). Rational analytical thlnklng enters onl> secondl~ and seems to function more as a tool for checking out (he lmag]ned design, \\erilying or falslfytng It during simulated runs (Adelson et al 1988). T& usogtI ojwpi)ort [OOISitl the de~ig)l proces ~ Many different systems and user models ha~e been de~ckyxxi to support and structure the des]gn process In order to make gains m softl~ are producmt it> and qual]tj. 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The studies were rctr(lspcctlt c and based on Inten iews or questionnmrcs The stud]cs ha$ e been \\\\aluable to the HC1 communtt> how cl cr, the! do not tell us w hat design IS all alxmt and h(~w des]gncrs reason during the actual dcslgn pr~wcss II has been argttcd tha[ design problems arc ambiguous (hfdh[)tra 1%30) and III dcl’lncd, and u III thcrclorc rcslst formal anal! lical rncthods (Klein 1987). The speclflc ct)gnllltc quullflcit[t{)ns of (hc cics]gners wc of kc) ]mpfvlanc’c. 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引用次数: 3

摘要

有人认为,人们对设计的方方面面所知太少。这种知识对所有人来说都是必不可少的!在用户界面设计领域中出现的一些应用程序、模型和工具将对设计实践产生重大影响。据报道,对设计与用户界面交互的应用研究表明,设计发生的环境(在一个组织中)是不稳定的[和设计]任务([j]]不清楚。ln \ estlgal] ol dects夫人]在设计公关(换成makng sh (mcd II是graduallj cioll (tmcnt Ing通讯。这里是intullon,一个不受欢迎和不受欢迎的地方!在CTCSLGN工作期间,SLS使用cssculull进程。讨论了该方法的应用前景。Ittlrodm Iitw。[C, g, BcltMII 1990, Jorgensen 1990] [C, g] [C] [C] [C] [C] [C] [C] [C] [C] [C] [C] [C] [C] [C] [C] [C] [g]] [C] [C] [C] [g]]。这些研究是基于访谈或问卷调查进行的,这些研究对HC1社区来说是有价值的。不要告诉我们设计到底是什么,在实际的设计过程中,有很多人认为设计问题是模棱两可的(hfdh[] %30),设计问题是不明确的,设计问题是不明确的,而设计问题是不明确的。政治方法(Klein 1987)。(1) . (1) . (2) . (1) . (3) . (2) . (3) . (2) . (3) . (2) . (3) . (2) . (3) . (3) . (3) . [H(n\c\ cr), dcl cl(~pmcn[[hconcs of dcwgngncrs ' ct>gnllll c pr(wcsw$ arcprcculslcs])对LI数[~f d] ffcrcn[ln~ cstgngtlt >n~ t>f s(~lut}{}n gcncrati(m ti> gl) cn dcslpn问题的推导,Turner(1987)得出“…cognltl \ c prcxcsscs} n ~ 011 cd在dcs) gn似乎iLswx-IaIIJ c和Indlt Idual……,他认为,lititlc不知道他们的设计,也不知道人们是如何通过AMODEUS项目来获取信息的。设计过程的组织背景。一名设计师在7个月的时间里被观察了16个工作日。数据库系统的开发。任务(任务)。观察到屏幕设计、原型演示和与用户的会议。调查显示,组织ccm(exi)高度动荡,工作环境以频繁中断为特征,可用的任务信息是碎片化的、不确定的和不完整的。用户界面策略变得“模糊”(Jorgensen et al. 1991),一个机会主义者!Gtundon(1990)所描述的设计策略提供了证据,证明了决策在设计过程中的复杂性和多形性。这些观察指向了组织内容对设计过程的影响,在尝试概念化设计过程时应考虑到这一点。为了让设计师们的设计更轻松,我们还组织了一些有经验的设计师参加了5个工作坊,他们从事用户界面设计工作,设计师们花了大约1个小时的时间完成了一个设计任务。这个设计问题是在一个视频图片数据库的用户界面中出现的。制作了SISshe\\s和tcratl\ s的工作流程,\vhcrc ~ ctf_ \ p_ [c]t [decls]on。这一过程是一个渐进的过程,承诺、非结构化直觉、想象和基于非结构化分析的非结构化分析是cscn工作的基本特征,它们似乎是propros的驱动力(Nlclscn 1991)。理性分析思维只排在第二位,似乎更多的是作为一种工具,在模拟运行中检查(设计)所需的设计,并对其进行分析或错误判断(Adelson et al 1988)。设计过程中,许多不同的系统和用户模型已经被设计出来,以支持和构建设计过程,以在产品质量和质量方面取得进展。HCM{c11,使用c)这些模型b!这些模型从一开始就或多或少地建立在一个严格的结构上,看起来太复杂了,无法在实际的工作环境中使用,设计师经常迷失在如何应用这些技术的细节上。例如,建议将Design Rationale方法用作分析设计会话内容的一种方法。设计原理框架失败了!三个概念的~lln~。问题,选择国家统计局。和Crltcr]。可以看作是一种技术,可以帮助我们理解为什么设计是这样的,并帮助我们更好地理解问题,从而产生更有效的解决方案(hLicLean 1992)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing user interfaces—the role in intuition and imagination (1992)
It is argued that too little Is known about the cogn]tl} e aspccls of dcslgn. This knowledge IS essent]al if lhe man! guldclincs, models and tools tha{ ha\e emerged ]n the f]eld of user Inwrfacc dcslgm arc to ha} c a signiflcan[ impact on dcslgn pract]cc. Emplnctd studies of dcslgncrs de~cloplng user lntcrfaccs arc reported, showng that the context in whtch design takes place !n an organlsattonid semng IS (urbulen[ and the des]gn task (Jl[cn unclear. ln\ estlgal]mrs ol dects]on makng in the design pr(xess sh(mcd II IS one of graduallj cioll Ing comm[tmcnt. w here Intulllon, lmwynauon and unswucturcd wral!sls urc csscnuul cognllllc processes during ctcslgn u (wk. The u~cfulncs~ ol dcslgncr supfxm tmi~ IS dlscusscd. Ittlrodm Iitw. C(~gn]ti\ c aspcc[~ of Ihc dcslgn procms ha\c been ln~ cwgatcd in a number of studlcs of dccls]on making in user In[crfacc dcslgn (c, g, BcltMII 1990, Jorgensen 1990). The studies were rctr(lspcctlt c and based on Inten iews or questionnmrcs The stud]cs ha$ e been \aluable to the HC1 communtt> how cl cr, the! do not tell us w hat design IS all alxmt and h(~w des]gncrs reason during the actual dcslgn pr~wcss II has been argttcd tha[ design problems arc ambiguous (hfdh[)tra 1%30) and III dcl’lncd, and u III thcrclorc rcslst formal anal! lical rncthods (Klein 1987). The speclflc ct)gnllltc quullflcit[t{)ns of (hc cics]gners wc of kc) ]mpfvlanc’c. H(n\c\ cr, the dcl cl(~pmcn[ of [hconcs of dcwgncrs’ ct>gnllll c pr(wcsw$ arc prcrcqulsltcs Rcpmmng on LI number [~f d] ffcrcn[ ln~cstlgutlt>n~ t>f s(~lut}{}n gcncrati(m ti> gl) cn dcslpn problems Turner ( 1987) concludes that “.. the cognltl\ c prcxcsscs }n~ 011cd In dcs]gn seem to be iLswx-IaIIJ c and Indlt Idual... ”, and he argues that lIItlc IS knou n about u hii( destgn IS or how people go abou~ d(>lng II earned out through the AMODEUS project, dcm.rmentln~ the organisational context of a design process. A designer w’as obsemed for 16 \vork days over a period of 7 months during the de! ’elopment of a database system. Task anal) sis. screen design, protot}pe demonstrations and meetings if ith users were obsen ed. The ltwestigatlons showed lhat the organisational ccm(exi \vas highly turbulent, the u ork setting was characterized by frequent interruptions, and the task mformatiorr al ailable was fragmented, uncertain, and incomplete. The user Interface strategy becarnc ‘muddl}ng through’ (Jorgensen et al. 1991), an opportumst!c design strategy described by Gtundon ( 1990), lvh~ch provides evidence on the complci and polymorphic character of dccis]on making ]n design, These obsen ations point at the influence of the organisat]onal conte~t on the design process and it should be taken into account \vhcn trying m conceptualize the design process. With the aim of gaimng lns]ght Into deslgncrs’ dcclslcm makng, e~penmental workshops wclth experienced designers working Mlth user Inter-face design were also earned out, The designers worked wth a design task for approximate> 1 hour u hl Ie bmng I deotapcd. The desl gn problem was h(~il LOdes]gn a user interface for a \ ]deo picture database The process anid! SISshe\\s an ]tcratl\e work process, \vhcrc ~ctf e\pl]c]t decls]ons are made. the process IS rather onc of gradually e}olving commitment, nhcrc intuition, imagination and unstructured analysis based III clpcncncc arc the csscntlal cogn]t]~ c quallflwtioni at cfcwgn N ork, Thcj seem to bc the dri\ ing force in the prooxs (Nlclscn 1991). Rational analytical thlnklng enters onl> secondl~ and seems to function more as a tool for checking out (he lmag]ned design, \erilying or falslfytng It during simulated runs (Adelson et al 1988). T& usogtI ojwpi)ort [OOISitl the de~ig)l proces ~ Many different systems and user models ha~e been de~ckyxxi to support and structure the des]gn process In order to make gains m softl~ are producmt it> and qual]tj. HCM{c1er, the usage c)f such models b! dcslgners has not been s() successful w e\~cted, The models, u hich ]ns]s[ on a more or less rigid structure from the outset, secm too complc~, m)t I CD usable in real w or-k set[ings, and designers often get lost In the detiul w hcn tr-j ing to appl> these techmqucs. As an example, the Design Rationale approach IS suggested to be used as a way of analywng the content of a dcslgn session. The Design Rationale Frameu ork cons! ~lln~ of three ma]n concepts. Questions, Opt]ons. and Crltcr]ti. can be seen as a techmque for ca~lng out des]gn, and helps w understand why the design is the w a} It IS, to understand the problcm better and therefore produce mot-c e( IcctI\ c sol utions (hLicLean 1992),
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