培养变形界面的设计过程

Hyunyoung Kim
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引用次数: 3

摘要

可变形界面将形式和触觉与功能相匹配,并为设备带来功能支持。我相信,将来终端用户将越来越多地使用可改变形状的界面。为了提高终端用户对可变形界面的接受度,我们需要为设计师提供基于他们当前技能和需求的设计标准和框架。此外,我们需要为他们提供原型工具,以便在物理世界中快速评估想法。在本文中,我介绍了我在提供设计工具方向上的三个博士研究线索。首先,我提出了现有的形状变化的接口分类法,以扩大设计词汇和系统化的设计框架,基于日常对象的分类。其次,我对最终用户进行了一项研究,从他们目前的实践中为变形界面提供交互技术和设计指南。最后,我开发了一个用于改变形状界面的物理原型工具,以缩短基于众所周知的乐高积木的原型迭代。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Fostering Design Process of Shape-Changing Interfaces
Shape-changing interfaces match forms and haptics with functions and bring affordances to devices. I believe that shape-changing interfaces will be increasingly available to end-users in the future. To increase acceptance of shape-changing interfaces by end-users, we need to provide designers with design criteria and framework closely grounded on their current skills and needs. Also, we need to provide them with prototyping tools to enable quick assessment of ideas in the physical world. In this paper, I introduce the three threads of my Ph.D. research in the direction of providing the design tools. First, I advance existing shape-changing interface taxonomies to broaden design vocabulary and systemize design framework, based on the classification of everyday objects. Second, I conduct a study with end-users to suggest interaction techniques and design guidelines for shape-changing interfaces from their current practice. Lastly, I develop a physical prototyping tool for shape-changing interfaces to shorten prototyping iterations based on well-known Lego-like bricks.
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