基于云烘焙的轻量级WebSIM渲染框架

Chang Liu, Jinyuan Jia, Qian Zhang, Lei Zhao
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引用次数: 14

摘要

当前的云渲染系统在数据存储、渲染计算和网络传输方面都很昂贵。在本文中,我们提出了一个基于云烘焙的轻量级逼真WebSIM渲染框架。与现有的渲染全帧图像序列的云渲染系统不同,我们建议在服务器端偶尔烘烤全局照明(GI)地图。我们提出的框架包括三个关键阶段。首先,只有当用户改变WebSIM场景或照明时,GI地图才会被重新烘烤。然后,在重新烘烤之后,这些具有间接照明的GI地图被编码并使用H.264传输到客户端的web浏览器。最后,对这些GI地图进行解码和混合,以产生相当逼真的WebGL直接照明效果。与云渲染技术相比,我们的系统是轻量级的,因为它在数据和渲染方面消耗的云服务器资源要少得多。它为WebSIM在线交互呈现提供了高效、高质量、低成本的解决方案。一个原型已经实现,我们表明它能够在web浏览器上实现实时渲染性能和令人满意的视觉效果,类似于流行的离线渲染引擎。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Lightweight WebSIM Rendering Framework Based on Cloud-Baking
Current cloud rendering systems are expensive in terms of data storage, rendering computation, and networking transmission. In this paper, we propose a novel framework for lightweight and realistic WebSIM rendering based on cloud baking. Different from the existing cloud rendering systems that render full-frame image sequences, we propose that global illumination (GI) maps are baked occasionally at the server side. Our proposed framework consists of three key stages. First, the GI maps are re-baked only when the users change the WebSIM scene or the lighting. Then, after re-baking, these GI maps with indirect illumination are encoded and transferred to the client's web browsers using H.264. Finally, these GI maps are decoded and blended to produce rather realistic illuminating effects with WebGL direct illuminations. Compared with cloud rendering techniques, our system is lightweight, as it consumes much fewer resources at the cloud server in terms of both data and rendering. It provides a highly efficient, high-quality, and low-cost solution to WebSIM online interactive rendering. A prototype has been implemented, and we showed that it is able to achieve real-time rendering performance and satisfactory visual effects on web browsers, similar to popular offline rendering engines.
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