{"title":"[DC]通过眼神调节情绪","authors":"Nermin Shaltout","doi":"10.1109/VRW52623.2021.00238","DOIUrl":null,"url":null,"abstract":"I am a 1st-year PhD student in the field of information science. Currently, there is limited literature catering to emotion regulation using mixed reality embodied agents. The goal of my current research is to design an emotion detection technique that is suited for use with XR embodied agents; intelligent agents that interact with users through a physical or virtual body.","PeriodicalId":256204,"journal":{"name":"2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":" May","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"[DC] Emotion Regulation via Eye Gaze\",\"authors\":\"Nermin Shaltout\",\"doi\":\"10.1109/VRW52623.2021.00238\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"I am a 1st-year PhD student in the field of information science. Currently, there is limited literature catering to emotion regulation using mixed reality embodied agents. The goal of my current research is to design an emotion detection technique that is suited for use with XR embodied agents; intelligent agents that interact with users through a physical or virtual body.\",\"PeriodicalId\":256204,\"journal\":{\"name\":\"2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)\",\"volume\":\" May\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-03-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VRW52623.2021.00238\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VRW52623.2021.00238","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
I am a 1st-year PhD student in the field of information science. Currently, there is limited literature catering to emotion regulation using mixed reality embodied agents. The goal of my current research is to design an emotion detection technique that is suited for use with XR embodied agents; intelligent agents that interact with users through a physical or virtual body.