《星球大战:我们时代的神话

Andrew M. Gordon
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Like Tolkien's Middle Earth series, Star Wars is a modern fairy tale, a pastiche which reworks a multitude of old stories, and yet creates a complete and self-sufficient world of its own, one populated with intentionally flat, archetypal characters: reluctant young hero, warrior-wizard, brave and beautiful princess, and monstrous black villain. I would argue that the movie's fundamental appeal to both young and old lies precisely in its deliberately old-fashioned plot, which has its roots deep in American popular fantasy, and, deeper yet, in the epic structure of what Joseph Campbell in The Hero with a Thousand Faces calls \"the monomyth.\" In an era in which Americans have lost heroes in whom to believe, Lucas has created a myth for our times, fashioned out of bits and pieces of twentieth-century American popular mythologyold movies, science fiction, television, and comic books- but held together at its most basic level by the standard pattern of the adventures of a mythic hero. Star Wars is a masterpiece of synthesis, a triumph of American ingenuity and resourcefulness, demonstrating how the old may be made new again: Lucas has raided the junkyards of our popular culture and rigged a working myth out of scrap. Like the hotrods in his previous film, American Graffiti, Star Wars is an amalgam of pieces of mass culture customized and supercharged and run flat out. This essay will therefore have two parts: first, a look at the elements Lucas has lifed openly and lovingly from various popular culture genres; and second, an analysis of how this pastiche is unified by the underlying structure of the \"monomyth.\" George Lucas, who both wrote and directed, admits that his original models were the Flash Gordon movie serials and Edgar Rice Burroughs' John Carter of Mars series of books. \"I wanted to make an action movie- a movie in outer space like Flash Gordon used to be. ... I wanted to make a movie about an old man and a kid. . . . I also wanted the old man to be like a warrior. I wanted a princess, too, but I didn't want her to be a passive damsel in distress.\"5 In other words, he wanted to return to the sense of wonder and adventure that movies had given him as a child, but to update it for modern tastes and to take advantage of all the technological and cinematic innovations of the past thirty years since Flash Gordon. Thus, just like American Graffiti, Star Wars is simultaneously innovative and conservative, backward-glancing and nostalgic. Graffiti takes a worn-out genre (the teenage beach party movies) and reanimates it; Star Wars gives new life to the space fantasy. \"I didn't want to make a 2001, \" says Lucas. \"I wanted to make a space fantasy that was more in the genre of Edgar Rice Burroughs; that whole other end of space fantasy that was there before science took it over in the Fifties. Once the atomic bomb came. . . . they forgot the fairy tales and the dragons and Tolkien and all the real heroes.\"6 Both Graffiti and Star Wars express a yearning for prelapsarian eras: the former for the pre-Vietnam era and the latter for innocence of the time before the Bomb. While lamenting the dearth of classic adventure films and the consequent lack of a healthy fantasy life for contemporary youth, Lucas told an interviewer, \"I had also done a study on . …","PeriodicalId":446167,"journal":{"name":"Literature-film Quarterly","volume":"2 4","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-03-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"18","resultStr":"{\"title\":\"Star Wars: A Myth for Our Time\",\"authors\":\"Andrew M. 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Star Wars is a masterpiece of synthesis, a triumph of American ingenuity and resourcefulness, demonstrating how the old may be made new again: Lucas has raided the junkyards of our popular culture and rigged a working myth out of scrap. Like the hotrods in his previous film, American Graffiti, Star Wars is an amalgam of pieces of mass culture customized and supercharged and run flat out. This essay will therefore have two parts: first, a look at the elements Lucas has lifed openly and lovingly from various popular culture genres; and second, an analysis of how this pastiche is unified by the underlying structure of the \\\"monomyth.\\\" George Lucas, who both wrote and directed, admits that his original models were the Flash Gordon movie serials and Edgar Rice Burroughs' John Carter of Mars series of books. \\\"I wanted to make an action movie- a movie in outer space like Flash Gordon used to be. ... I wanted to make a movie about an old man and a kid. . . . 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引用次数: 18

摘要

《星球大战》,乔治·卢卡斯的奢华太空歌剧,是我们这个时代真正的幻想,这一代人的绿野仙踪。然而,卢卡斯的电影几乎因其服装、布景、技术的完美和奇妙的特效而受到普遍赞誉,但它的情节却被认为是陈词滥调或做作的,完全是孩子们的东西。“这部电影的故事很烂,男主角卢克和女主角莱娅的角色也是如此,”理查德·考利斯说。1“我一直在寻找一个‘亮点’,在那些陈腐、严肃的漫画中寻找亮点,”斯坦利·考夫曼写道。2莫莉·哈斯克尔总结了评论家们的反对意见:“即使作为一部动画片,《星球大战》也很幼稚。”好吧,如果说《星球大战》是幼稚的,那么《绿野仙踪》和《指环王》也是。就像托尔金的中土世界系列小说一样,《星球大战》是一部现代童话,它是对大量古老故事的翻版,但却创造了一个完整的、自给自足的世界,其中充满了有意扁平的原型人物:不情愿的年轻英雄、勇士巫师、勇敢美丽的公主和可怕的黑色恶棍。我认为,这部电影对年轻人和老年人的根本吸引力,恰恰在于它刻意采用的老式情节,它深深植根于美国的流行幻想,更深层的是,它植根于约瑟夫·坎贝尔(Joseph Campbell)在《千面英雄》(the Hero with a Thousand Faces)中所说的“单一神话”(monomyth)的史诗结构。在一个美国人失去了值得相信的英雄的时代,卢卡斯为我们的时代创造了一个神话,他把20世纪美国流行的神话——老电影、科幻小说、电视和漫画书——的零零碎碎塑造成一个神话,但在最基本的层面上,通过神话英雄冒险的标准模式结合在一起。《星球大战》是一部综合的杰作,是美国人的聪明才智和足智多谋的胜利,它展示了旧的东西是如何被重新创造出来的:卢卡斯突袭了我们流行文化的垃圾场,用废料制造了一个有效的神话。就像他上一部电影《美国风情画》中的热身舞演员一样,《星球大战》是大众文化的混合体,是定制的、增压的、完全正常运行的。因此,本文将分为两个部分:首先,看看卢卡斯从各种流行文化流派中公开而充满爱心地生活的元素;其次,分析这个仿作是如何被“单一神话”的底层结构统一起来的。编剧兼导演乔治·卢卡斯承认,他最初的原型是《闪电侠·戈登》系列电影和埃德加·赖斯·巴勒斯的《火星上的约翰·卡特》系列书籍。“我想拍一部动作片——一部像《闪电侠戈登》那样的外太空电影. ...我想拍一部关于一个老人和一个孩子. . . .的电影我也希望老人像个战士。我也想要一个公主,但我不想让她成为一个处于困境的被动少女。换句话说,他想要回到孩提时代电影带给他的那种惊奇和冒险感,但要根据现代人的口味对其进行更新,并充分利用自《闪电侠·戈登》(Flash Gordon)以来三十年来所有的技术和电影创新。因此,就像《美国风情画》一样,《星球大战》既创新又保守,既回顾过去又怀旧。《涂鸦》采用了一种过时的类型(青少年海滩派对电影),并使其重新焕发活力;《星球大战》赋予了太空幻想新的生命。“我不想拍《2001》,”卢卡斯说。“我想制作一部更接近埃德加·赖斯·巴勒斯(Edgar Rice Burroughs)风格的太空奇幻片;这是在50年代科学接管太空之前,太空幻想的另一个极端。一旦原子弹来了. . . .他们忘记了童话故事、龙、托尔金和所有真正的英雄。《涂鸦》和《星球大战》都表达了对前堕落时代的向往:前者向往前越南时代,后者向往原子弹爆炸前的纯真时代。卢卡斯一边感叹经典冒险电影的匮乏,一边感叹当代年轻人缺乏健康的幻想生活,他告诉采访者,“我还做了一项研究。…
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Star Wars: A Myth for Our Time
Star Wars, George Lucas' lavish space opera, is truly a fantasy for our times, this generation's Wizard of Oz. Nevertheless, whereas Lucas' film has been almost universally praised for its costuming, sets, technical perfection, and wondrous special effects, its plot has been largely dismissed as corny or hokey, strictly kids' stuff. "The film's story is bad pulp, and so are the characters of hero Luke and heroine Leia," says Richard Corliss.1 "I kept looking for an 'edge,' to peer around the corny, solemn comic-book strophes," writes Stanley Kauffmann.2 And Molly Haskell sums up the critics' objections: "Star Wars is childish, even for a cartoon. "3 Well, if Star Wars is childish, then so are The Wizard of Oz and The Lord of the Rings. Like Tolkien's Middle Earth series, Star Wars is a modern fairy tale, a pastiche which reworks a multitude of old stories, and yet creates a complete and self-sufficient world of its own, one populated with intentionally flat, archetypal characters: reluctant young hero, warrior-wizard, brave and beautiful princess, and monstrous black villain. I would argue that the movie's fundamental appeal to both young and old lies precisely in its deliberately old-fashioned plot, which has its roots deep in American popular fantasy, and, deeper yet, in the epic structure of what Joseph Campbell in The Hero with a Thousand Faces calls "the monomyth." In an era in which Americans have lost heroes in whom to believe, Lucas has created a myth for our times, fashioned out of bits and pieces of twentieth-century American popular mythologyold movies, science fiction, television, and comic books- but held together at its most basic level by the standard pattern of the adventures of a mythic hero. Star Wars is a masterpiece of synthesis, a triumph of American ingenuity and resourcefulness, demonstrating how the old may be made new again: Lucas has raided the junkyards of our popular culture and rigged a working myth out of scrap. Like the hotrods in his previous film, American Graffiti, Star Wars is an amalgam of pieces of mass culture customized and supercharged and run flat out. This essay will therefore have two parts: first, a look at the elements Lucas has lifed openly and lovingly from various popular culture genres; and second, an analysis of how this pastiche is unified by the underlying structure of the "monomyth." George Lucas, who both wrote and directed, admits that his original models were the Flash Gordon movie serials and Edgar Rice Burroughs' John Carter of Mars series of books. "I wanted to make an action movie- a movie in outer space like Flash Gordon used to be. ... I wanted to make a movie about an old man and a kid. . . . I also wanted the old man to be like a warrior. I wanted a princess, too, but I didn't want her to be a passive damsel in distress."5 In other words, he wanted to return to the sense of wonder and adventure that movies had given him as a child, but to update it for modern tastes and to take advantage of all the technological and cinematic innovations of the past thirty years since Flash Gordon. Thus, just like American Graffiti, Star Wars is simultaneously innovative and conservative, backward-glancing and nostalgic. Graffiti takes a worn-out genre (the teenage beach party movies) and reanimates it; Star Wars gives new life to the space fantasy. "I didn't want to make a 2001, " says Lucas. "I wanted to make a space fantasy that was more in the genre of Edgar Rice Burroughs; that whole other end of space fantasy that was there before science took it over in the Fifties. Once the atomic bomb came. . . . they forgot the fairy tales and the dragons and Tolkien and all the real heroes."6 Both Graffiti and Star Wars express a yearning for prelapsarian eras: the former for the pre-Vietnam era and the latter for innocence of the time before the Bomb. While lamenting the dearth of classic adventure films and the consequent lack of a healthy fantasy life for contemporary youth, Lucas told an interviewer, "I had also done a study on . …
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