基于信息内容对用户意见进行建模的对话系统

Yoshiki Ohira, Takahisa Uchida, T. Minato, H. Ishiguro
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引用次数: 0

摘要

当设计基于规则的对话系统时,设计师需要创造一个复杂的设计是一个挑战。减少创建内容成本的一种方法是以客观和可复制的方式从收集的数据中生成话语。本研究侧重于使用调查数据的基于规则的对话系统,更具体地说,侧重于系统对用户进行建模的意见对话。在意见对话领域,关于如何在保持用户参与对话的动机的同时对其建模的转换方法的研究很少。为了对它们建模,我们采用了信息内容。我们的贡献包括设计一个不需要精心设计的基于规则的对话系统。我们还报道了一种基于信息内容的适当的主题转换方法。用户性格特征的影响也证实了这一点。问题的内容给用户一种系统意图理解它们的感觉。我们还报告了系统的理性意图有助于用户与系统进行对话的动机的可能性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Dialogue System That Models User Opinions Based on Information Content
When designing rule-based dialogue systems, the need for the creation of an elaborate design by the designer is a challenge. One way to reduce the cost of creating content is to generate utterances from data collected in an objective and reproducible manner. This study focuses on rule-based dialogue systems using survey data and, more specifically, on opinion dialogue in which the system models the user. In the field of opinion dialogue, there has been little study on the topic of transition methods for modeling users while maintaining their motivation to engage in dialogue. To model them, we adopted information content. Our contribution includes the design of a rule-based dialogue system that does not require an elaborate design. We also reported an appropriate topic transition method based on information content. This is confirmed by the influence of the user’s personality characteristics. The content of the questions gives the user a sense of the system’s intention to understand them. We also reported the possibility that the system’s rational intention contributes to the user’s motivation to engage in dialogue with the system.
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