MC-GAN:用游戏视角重新实现GameGAN

Saeid Ghasemshirazi, Ghazaleh Shirvani, Saeed Raisi
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引用次数: 0

摘要

制作游戏是一个耗费大量精力、时间和资源的过程。我们引入了不同的游戏引擎来促进游戏制作过程,如虚幻引擎、Unity和Godot。然而,尽管出现了游戏引擎,人们仍然能够感受到计算机自动创造新游戏的真空。随着人工智能(AI)的发展及其在行业中的影响力不断增强,游戏开发者利用AI创建了一个新的游戏开发分支。在此背景下的一个重要步骤便是引入GameGAN,这也是我们撰写本文的灵感来源。在这里,我们提出了Multi-Class GameGAN (MC-GAN),这是基于GameGAN的下一代游戏引擎的起点。此外,MC-GAN能够对每个想要的游戏元素进行分类,甚至改变其类别来改变元素的性质(例如,MC-GAN可以将静态元素更改为动态元素)。此外,MC-GAN每一局只使用一个训练过的复杂模型。一旦它被训练为特定的游戏,就不需要训练来产生一个新的游戏水平,这是发展行业的一个相当大的步骤。考虑到MC-GAN只是这一伟大旅程的开始;因此,它现在是开发网页游戏的最佳选择,因为它们紧凑而直接。本文首先简要介绍了GamGAN及其特点;之后,我们通过MC-GAN的特点,并将其与其他同类作品进行比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
MC-GAN: A Reimplementation of GameGAN With a Gaming Perspective
Creating games is a costly process involving tons of vigorous efforts, time, and resources. Different game engines were introduced to facilitate the game-making process, such as Unreal Engine, Unity, and Godot. However, despite the advent of game engines, the vacuum of automatically creating new games by computers was still felt. With artificial intelligence (AI) development and its growing presence in the industry, game developers made a new game development branch using AI. One of the essential steps in this context was the introduction of GameGAN, which inspired us for this article. Here we propose Multi-Class GamgeGan(MC-GAN), a starting point for the next generation of game engines based on GameGAN. In addition, MC-GAN is capable of classifying each desired game element and even changing its class to change the element’s nature (e.g., MC-GAN can change static elements to dynamic ones). Moreover, MC-GAN uses only one complex model trained once per game. Once it is trained for that specific game, there will be no need for training to produce a new level of that game, a considerable step in the developing industry. Considering that MC-GAN is only the beginning of this big journey; therefore, it is now the best choice for developing web games since they are compact and straightforward. This article first briefly introduces GamGAN and its features; afterward, we get through MC-GAN features and compare them to other similar works.
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