{"title":"选择性线索反应细胞发育的简单动力系统模型","authors":"Adam Ponzi","doi":"10.1016/j.ics.2006.12.100","DOIUrl":null,"url":null,"abstract":"<div><p>In a recent experimental paper, Foster and Wilson [D.A. Foster, M.A. Wilson, Nature 440 (2006) 680–683] reported reverse replay of recent behavioural sequences in rat hippocampal place cells during the awake state immediately after spatial experience at the reward location. A simple dynamical system firing rate neuron model, illustrating how such replay can generate a map of the environment, selectively linking the replay location with other functionally relevant locations, is presented. Numerical simulations show the rapid development of a cell with receptive field corresponding to the reward location and only one of two cues in a cued T-maze task.</p></div>","PeriodicalId":84918,"journal":{"name":"International congress series","volume":"1301 ","pages":"Pages 294-297"},"PeriodicalIF":0.0000,"publicationDate":"2007-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1016/j.ics.2006.12.100","citationCount":"0","resultStr":"{\"title\":\"Simple dynamical system model of selective cue responding cell development\",\"authors\":\"Adam Ponzi\",\"doi\":\"10.1016/j.ics.2006.12.100\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>In a recent experimental paper, Foster and Wilson [D.A. Foster, M.A. Wilson, Nature 440 (2006) 680–683] reported reverse replay of recent behavioural sequences in rat hippocampal place cells during the awake state immediately after spatial experience at the reward location. A simple dynamical system firing rate neuron model, illustrating how such replay can generate a map of the environment, selectively linking the replay location with other functionally relevant locations, is presented. Numerical simulations show the rapid development of a cell with receptive field corresponding to the reward location and only one of two cues in a cued T-maze task.</p></div>\",\"PeriodicalId\":84918,\"journal\":{\"name\":\"International congress series\",\"volume\":\"1301 \",\"pages\":\"Pages 294-297\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2007-07-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://sci-hub-pdf.com/10.1016/j.ics.2006.12.100\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International congress series\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0531513107000416\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International congress series","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0531513107000416","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
在最近的一篇实验论文中,福斯特和威尔逊[d.aFoster, M.A. Wilson, Nature 440(2006) 680-683]报道了大鼠海马位置细胞在清醒状态下的近期行为序列的反向重放。提出了一个简单的动态系统放电速率神经元模型,说明了这种重播如何生成环境地图,并有选择地将重播位置与其他功能相关的位置联系起来。数值模拟显示,在提示t迷宫任务中,一个细胞的接受野与奖励位置相对应,只有两个线索中的一个。
Simple dynamical system model of selective cue responding cell development
In a recent experimental paper, Foster and Wilson [D.A. Foster, M.A. Wilson, Nature 440 (2006) 680–683] reported reverse replay of recent behavioural sequences in rat hippocampal place cells during the awake state immediately after spatial experience at the reward location. A simple dynamical system firing rate neuron model, illustrating how such replay can generate a map of the environment, selectively linking the replay location with other functionally relevant locations, is presented. Numerical simulations show the rapid development of a cell with receptive field corresponding to the reward location and only one of two cues in a cued T-maze task.