策划者的心理生理学:描述高风险电视游戏节目中的反应时间和眨眼。

Psychophysiology Pub Date : 2024-03-01 Epub Date: 2023-11-15 DOI:10.1111/psyp.14485
Skyler Wyly, Neryanne Jinon, Timothy Francis, Hailey Evans, Tsai Lieh Kao, Shelby Lambert, Shayne Montgomery, Marvelene Newlove, Haley Mariscal, Henry Nguyen, Harrison Cole, Israel Aispuro, Daniela Robledo, Olivia Tenaglia, Nina Weinberger, Bill Nguyen, Hailey Waits, Daisy Jorian, Lucas Koch-Kreher, Hunter Myrdal, Victoria Antoniou, Meghana Warrier, Leah Wunsch, Iram Arce, Kayla Kirchner, Elena Campos, An Nguyen, Kaitlynn Rodriguez, Lanqin Cao, Avery Halmekangas, Robert C Wilson
{"title":"策划者的心理生理学:描述高风险电视游戏节目中的反应时间和眨眼。","authors":"Skyler Wyly, Neryanne Jinon, Timothy Francis, Hailey Evans, Tsai Lieh Kao, Shelby Lambert, Shayne Montgomery, Marvelene Newlove, Haley Mariscal, Henry Nguyen, Harrison Cole, Israel Aispuro, Daniela Robledo, Olivia Tenaglia, Nina Weinberger, Bill Nguyen, Hailey Waits, Daisy Jorian, Lucas Koch-Kreher, Hunter Myrdal, Victoria Antoniou, Meghana Warrier, Leah Wunsch, Iram Arce, Kayla Kirchner, Elena Campos, An Nguyen, Kaitlynn Rodriguez, Lanqin Cao, Avery Halmekangas, Robert C Wilson","doi":"10.1111/psyp.14485","DOIUrl":null,"url":null,"abstract":"<p><p>Television game shows have proven to be a valuable resource for studying human behavior under conditions of high stress and high stakes. However, previous work has focused mostly on choices-ignoring much of the rich visual information that is available on screen. Here, we take a first step to extracting more of this information by investigating the response times and blinking of contestants in the BBC show Mastermind. In Mastermind, contestants answer rapid-fire quiz questions while a camera slowly zooms in on their faces. By labeling contestants' behavior and blinks from 25 episodes, we asked how accuracy, response times, and blinking varied over the course of the game. For accuracy and response times, we tested whether contestants responded more accurately and more slowly after an error-exhibiting the \"post-error increase in accuracy\" and \"post-error slowing\" which has been repeatedly observed in the lab. For blinking, we tested whether blink rates varied according to the cognitive demands of the game-decreasing during periods of cognitive load, such as when pondering a response, and increasing at event boundaries in the task, such as the start of a question. In contrast to the lab, evidence for post-error changes in accuracy and response time was weak, with only marginal effects observed. In line with the lab, blinking varied over the course of the game much as we predicted. Overall, our findings demonstrate the potential of extracting dynamic signals from game shows to study the psychophysiology of behavior in the real world.</p>","PeriodicalId":94182,"journal":{"name":"Psychophysiology","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2024-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The psychophysiology of Mastermind: Characterizing response times and blinking in a high-stakes television game show.\",\"authors\":\"Skyler Wyly, Neryanne Jinon, Timothy Francis, Hailey Evans, Tsai Lieh Kao, Shelby Lambert, Shayne Montgomery, Marvelene Newlove, Haley Mariscal, Henry Nguyen, Harrison Cole, Israel Aispuro, Daniela Robledo, Olivia Tenaglia, Nina Weinberger, Bill Nguyen, Hailey Waits, Daisy Jorian, Lucas Koch-Kreher, Hunter Myrdal, Victoria Antoniou, Meghana Warrier, Leah Wunsch, Iram Arce, Kayla Kirchner, Elena Campos, An Nguyen, Kaitlynn Rodriguez, Lanqin Cao, Avery Halmekangas, Robert C Wilson\",\"doi\":\"10.1111/psyp.14485\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><p>Television game shows have proven to be a valuable resource for studying human behavior under conditions of high stress and high stakes. However, previous work has focused mostly on choices-ignoring much of the rich visual information that is available on screen. Here, we take a first step to extracting more of this information by investigating the response times and blinking of contestants in the BBC show Mastermind. In Mastermind, contestants answer rapid-fire quiz questions while a camera slowly zooms in on their faces. By labeling contestants' behavior and blinks from 25 episodes, we asked how accuracy, response times, and blinking varied over the course of the game. For accuracy and response times, we tested whether contestants responded more accurately and more slowly after an error-exhibiting the \\\"post-error increase in accuracy\\\" and \\\"post-error slowing\\\" which has been repeatedly observed in the lab. For blinking, we tested whether blink rates varied according to the cognitive demands of the game-decreasing during periods of cognitive load, such as when pondering a response, and increasing at event boundaries in the task, such as the start of a question. In contrast to the lab, evidence for post-error changes in accuracy and response time was weak, with only marginal effects observed. In line with the lab, blinking varied over the course of the game much as we predicted. Overall, our findings demonstrate the potential of extracting dynamic signals from game shows to study the psychophysiology of behavior in the real world.</p>\",\"PeriodicalId\":94182,\"journal\":{\"name\":\"Psychophysiology\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-03-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Psychophysiology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1111/psyp.14485\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"2023/11/15 0:00:00\",\"PubModel\":\"Epub\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Psychophysiology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1111/psyp.14485","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2023/11/15 0:00:00","PubModel":"Epub","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

电视游戏节目已被证明是研究人类在高压力和高风险条件下行为的宝贵资源。然而,之前的工作主要集中在选择上,忽略了屏幕上丰富的视觉信息。在这里,我们通过调查BBC节目《智谋大师》中参赛者的反应时间和眨眼时间,迈出了提取更多信息的第一步。在《智多星》中,选手们回答快速问答问题,同时镜头会慢慢放大他们的脸。通过标记25集参赛者的行为和眨眼,我们询问了准确率、反应时间和眨眼在游戏过程中的变化情况。对于准确性和反应时间,我们测试了选手在错误后的反应是否更准确和更慢——表现出在实验室中反复观察到的“错误后准确性增加”和“错误后减慢”。对于眨眼,我们测试了眨眼的频率是否根据游戏的认知需求而变化——在认知负荷期间减少,比如思考一个答案的时候,在任务的事件边界增加,比如开始一个问题的时候。与实验室相比,误差后准确性和反应时间变化的证据很弱,只观察到边际效应。与实验结果一致,眨眼在整个游戏过程中变化很大,正如我们预测的那样。总的来说,我们的发现证明了从游戏节目中提取动态信号来研究现实世界中行为的心理生理学的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The psychophysiology of Mastermind: Characterizing response times and blinking in a high-stakes television game show.

Television game shows have proven to be a valuable resource for studying human behavior under conditions of high stress and high stakes. However, previous work has focused mostly on choices-ignoring much of the rich visual information that is available on screen. Here, we take a first step to extracting more of this information by investigating the response times and blinking of contestants in the BBC show Mastermind. In Mastermind, contestants answer rapid-fire quiz questions while a camera slowly zooms in on their faces. By labeling contestants' behavior and blinks from 25 episodes, we asked how accuracy, response times, and blinking varied over the course of the game. For accuracy and response times, we tested whether contestants responded more accurately and more slowly after an error-exhibiting the "post-error increase in accuracy" and "post-error slowing" which has been repeatedly observed in the lab. For blinking, we tested whether blink rates varied according to the cognitive demands of the game-decreasing during periods of cognitive load, such as when pondering a response, and increasing at event boundaries in the task, such as the start of a question. In contrast to the lab, evidence for post-error changes in accuracy and response time was weak, with only marginal effects observed. In line with the lab, blinking varied over the course of the game much as we predicted. Overall, our findings demonstrate the potential of extracting dynamic signals from game shows to study the psychophysiology of behavior in the real world.

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信