A Vincent Raikhel, Kevin Blau, Katherine Alberty, Paul Cornia, Rudolph A Rodriguez, Kenneth P Steinberg, Chenwei Wu
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引用次数: 0
摘要
SARS-CoV-2疫苗的开发为预防COVID-19的严重疾病和死亡提供了改变游戏规则的保护。尽管努力在门诊环境中为个人接种疫苗,但仍有相当一部分美国人口未接种COVID-19疫苗。对于未接种疫苗的患者,因非covid -19疾病住院为接种疫苗提供了另一个机会。在2021年夏天,作者指出,他们医院住院患者的COVID-19疫苗接种率已降至每4周接种5.3剂疫苗。为此,他们创建了“Vax the Max”,这是一个将新冠病毒疫苗接种任务游戏化的项目,内科住院医生团队完成这些任务就会获得积分。居民在参与后接受了匿名调查。在实施Vax - Max后,该医院显示,在住院患者中,每4周计划-研究-行动周期注射初始COVID-19疫苗剂量和完成疫苗系列的比例更高(每个计划-研究-行动周期5.3剂对8.8剂)。在居民中,76.8%的人表示,Vax the Max刺激了他们对COVID-19任务的参与,66%的人表示,类似的游戏化模式可以用于未来的不同临床任务。开展“Vax the Max”活动后,住院患者的新冠肺炎疫苗接种率有所提高。这种情况发生在每4周更换一次住院医生的情况下,这通常使实践维持更具挑战性。尽管如此,流动居民的参与度还是很高。有潜力探索类似的游戏化方法涉及住院医师在质量提高和患者安全领域。
Vax the Max, a Gamification Intervention for COVID-19 Vaccination Task Engagement in the Inpatient Setting.
The development of vaccines for SARS-CoV-2 has offered game-changing protection from severe disease and death from COVID-19. Despite efforts to vaccinate individuals in the ambulatory setting, a sizable minority of the US population remains unvaccinated for COVID-19. For unvaccinated patients, hospitalization for non-COVID-19 illness offers another opportunity for vaccination. In the summer of 2021, the authors noted that COVID-19 vaccination rate for medicine inpatients at their hospital had fallen to 5.3 vaccine doses administered per 4-week block. In response, they created Vax the Max, a gamification program of COVID-19 vaccination tasks where internal medicine resident teams were awarded points for completing these tasks. Residents were anonymously surveyed after participation. The hospital demonstrated higher rates of administering the initial COVID-19 vaccine dose and completing the vaccine series in the inpatient setting per 4-week plan-do-study-act cycle after implementation of Vax the Max (5.3 versus 8.8 doses per plan-do-study-act cycle). Among residents, 76.8% reported that Vax the Max spurred their COVID-19 task engagement, and 66% reported that a similar gamification model could be utilized for a different clinical task in the future. An increase was observed in the COVID-19 vaccination rate for medicine inpatients after launching the Vax the Max competition. This occurred in the setting of resident turnover every 4 weeks, which normally makes practice sustainment more challenging. Despite this, a high degree of engagement was produced by itinerant residents. There is potential to explore similar gamification approaches involving resident physicians in areas of quality improvement and patient safety.
期刊介绍:
The American Journal of Medical Quality (AJMQ) is focused on keeping readers informed of the resources, processes, and perspectives contributing to quality health care services. This peer-reviewed journal presents a forum for the exchange of ideas, strategies, and methods in improving the delivery and management of health care.