烧伤患者的虚拟现实移动能力(VR-MOBILE):受试者内对照试验方案。

Paediatric & Neonatal Pain Pub Date : 2022-09-03 eCollection Date: 2022-12-01 DOI:10.1002/pne2.12086
Sylvie Le May, Christine Genest, Maxime Francoeur, Nicole Hung, Estelle Guingo, Christelle Khadra, Melanie Noel, Julie Paquette, Andrée-Anne Roy
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引用次数: 0

摘要

在急性期,烧伤患者会经历多个痛苦的治疗过程。众所周知,在水疗中进行的小儿烧伤护理程序会产生剧烈疼痛和中度到高度焦虑。在进行水疗时,需要使用阿片类药物和苯二氮卓类药物来缓解疼痛和焦虑。遗憾的是,尽管有证据表明分散注意力可以作为一种有效的疼痛治疗方法,并有可能减少其他疼痛医疗程序中的镇痛剂需求,但非药物治疗方法很少与药物治疗相结合。虚拟现实(VR)是一种利用分散注意力在虚拟环境中进行互动的方法。在不同的环境中使用 VR 有助于减轻疼痛。考虑到烧伤创面护理过程中缺乏最佳的疼痛和焦虑管理,以及身临其境的分散注意力方法对疼痛手术的积极作用,在烧伤创面护理过程中使用 VR 可能会显示出良好的效果。这是一项受试者内部随机对照试验设计,每位受试者都将作为自己的对照。至少有 20 名年龄在 7 至 17 岁之间、正在接受烧伤护理疗程的参与者将在同一疗程中按随机顺序接受标准和实验治疗。实验组的治疗方法是将视频游戏 "梦境®"的 VR 分散疗法与现行的标准药物疗法相结合,并按照单位方案进行。对照组只接受科室的标准药物治疗。本研究的主要结果是两个不同序列之间疼痛强度评分和焦虑程度的平均差异。本研究将评估虚拟现实对烧伤创面护理的影响。如果研究结果显示 VR 与标准护理相比具有积极的效果,那么该方案就可以为如何实施这种沉浸式护理提供指导,并将其作为分散急性烧伤患者疼痛程序的可用工具的一部分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual reality mobility for burn patients (VR-MOBILE): A within-subject-controlled trial protocol.

In the acute phase, burn patients undergo several painful procedures. Pediatric burn care procedures conducted in hydrotherapy have been known to generate severe pain intensity and moderate to high levels of anxiety. Hydrotherapy treatments are done with the use of opioids and benzodiazepines for pain and anxiety. Unfortunately, nonpharmacological methods are rarely combined with pharmacological treatments despite evidence showing that distraction can serve as an effective method for pain management and can potentially decrease analgesic requirements in other painful medical procedures. Virtual reality (VR) is a method that uses distraction to interact within a virtual environment. The use of VR is promising for pain reduction in varying settings. Considering the lack of optimal pain and anxiety management during burn wound care and the positive effect of an immersive distraction for painful procedures, using VR for burn wound care procedures may show promising results. This is a within-subject randomized controlled trial design in which each participant will serve as his/her own control. A minimum of 20 participants, aged 7 to 17 years old undergoing a burn care session, will receive both standard and experimental treatments during the same session in a randomized order. The experimental treatment will consist of combining VR distraction using the video game Dreamland® to the current standard pharmacological care as per unit protocol. The control group will only receive the unit's standard pharmacological care. The mean difference in both pain intensity scores and in anxiety between the two different sequences will be the primary outcomes of this study. This study evaluates the effect of VR on burn wound care. If results from this study show a positive effect of VR compared to standard care, this protocol may provide guidance on how to implement this type of immersive care as part of the tools available for distraction of painful procedures for acute burn victims.

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