基于博弈论和MCDM的餐厅评论无监督情绪分析。

IF 3.4 2区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Neha Punetha, Goonjan Jain
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引用次数: 5

摘要

情绪分析是一种识别、提取和量化人们的感受、观点或态度的方法。丰富的在线数据促使组织通过转向情绪分析任务来密切关注客户的意见和感受。除了情绪分析外,书面评论的情绪分析对于提高顾客对餐厅服务的满意度也是必不可少的。由于大量在线数据的可用性,文献中提出了各种计算机化的方法来解读文本情感。目前的大多数方法都依赖于机器学习,这需要对大型数据集进行预训练,并导致大量的空间和时间复杂性。为了解决这个问题,我们提出了一种新的无监督情绪分类模型。本研究提出了一个无监督的数学优化框架,用于对评论进行情感和情绪分析。所提出的模型执行两项任务。首先,它确定了评论的积极和消极情绪极性,其次,它根据评论将客户满意度确定为满意或不满意。该框架由两个阶段组成。在第一阶段,每个评论的上下文、评级和情绪得分被组合在一起,以生成绩效得分。在第二阶段,我们将非合作博弈应用于绩效得分,并实现纳什均衡。该步骤的输出是推断出的评论情绪和客户的满意度反馈。实验在两个餐厅评论数据集上进行,并取得了最先进的结果。我们通过统计分析验证并确定了结果的显著性。所提出的模型与领域和语言无关。所提出的模型确保了合理和一致的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Game theory and MCDM-based unsupervised sentiment analysis of restaurant reviews

Game theory and MCDM-based unsupervised sentiment analysis of restaurant reviews

Game theory and MCDM-based unsupervised sentiment analysis of restaurant reviews

Game theory and MCDM-based unsupervised sentiment analysis of restaurant reviews

Sentiment Analysis is a method to identify, extract, and quantify people’s feelings, opinions, or attitudes. The wealth of online data motivates organizations to keep tabs on customers’ opinions and feelings by turning to sentiment analysis tasks. Along with the sentiment analysis, the emotion analysis of written reviews is also essential to improve customer satisfaction with restaurant service. Due to the availability of massive online data, various computerized methods are proposed in the literature to decipher text sentiments. The majority of current methods rely on machine learning, which necessitates the pre-training of large datasets and incurs substantial space and time complexity. To address this issue, we propose a novel unsupervised sentiment classification model. This study presents an unsupervised mathematical optimization framework to perform sentiment and emotion analysis of reviews. The proposed model performs two tasks. First, it identifies a review’s positive and negative sentiment polarities, and second, it determines customer satisfaction as either satisfactory or unsatisfactory based on a review. The framework consists of two stages. In the first stage, each review’s context, rating, and emotion scores are combined to generate performance scores. In the second stage, we apply a non-cooperative game on performance scores and achieve Nash Equilibrium. The output from this step is the deduced sentiment of the review and the customer’s satisfaction feedback. The experiments were performed on two restaurant review datasets and achieved state-of-the-art results. We validated and established the significance of the results through statistical analysis. The proposed model is domain and language-independent. The proposed model ensures rational and consistent results.

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来源期刊
Applied Intelligence
Applied Intelligence 工程技术-计算机:人工智能
CiteScore
6.60
自引率
20.80%
发文量
1361
审稿时长
5.9 months
期刊介绍: With a focus on research in artificial intelligence and neural networks, this journal addresses issues involving solutions of real-life manufacturing, defense, management, government and industrial problems which are too complex to be solved through conventional approaches and require the simulation of intelligent thought processes, heuristics, applications of knowledge, and distributed and parallel processing. The integration of these multiple approaches in solving complex problems is of particular importance. The journal presents new and original research and technological developments, addressing real and complex issues applicable to difficult problems. It provides a medium for exchanging scientific research and technological achievements accomplished by the international community.
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