Digital Game-Based Korean Language Learning for Russian Immigrant Children.

IF 2.2 3区 医学 Q2 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH
Jeong Soo Kim, Soo Young Kim, Sun Mi Kim, Hee Jin Kim, Doug Hyun Han
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引用次数: 0

Abstract

Objective: With the elements of competition and reward, digital game-based learning is reportedly more effective than traditional instruction methods. Moreover, children with attention problems are reportedly often interested in internet games. We hypothesized that digital game-based learning can improve the effectiveness of educational opportunities in Russian immigrant children and could be more effective in children with attention-deficit/hyperactivity disorders (ADHD) compared with other children. Materials and Methods: This study was designed as an 8-week crossover study that comprised 4 weeks of game rounds and 4 weeks of control rounds for two groups. Wise-Ax™ is a casual digital game for vocabulary education among Russian immigrant children. To develop the game, 1200 Korean words were selected from the word pool suggested by the Korean Government's Department of Education. A total of 26 students participated in the study. At 4 and 8 weeks, all students took the Korean language ability tests. Results: The study found that more than 80% of the children were satisfied with their digital game-based Korean education, which greatly improved their Korean language ability compared with the traditional teaching methods. Children with ADHD showed a greater increase in the Korean ability test compared with children without ADHD in the game round. Conclusion: Wise-Ax could be an effective tool to help improve the Korean language ability of Russian immigrant children, especially those with ADHD.

基于数字游戏的俄罗斯移民儿童韩语学习。
目的:据报道,由于竞争和奖励的因素,基于数字游戏的学习比传统的教学方法更有效。此外,据报道,有注意力问题的儿童经常对网络游戏感兴趣。我们假设,基于数字游戏的学习可以提高俄罗斯移民儿童教育机会的有效性,并且与其他儿童相比,对患有注意力缺陷/多动障碍(ADHD)的儿童可能更有效。材料与方法:本研究设计为8周的交叉研究,包括两组4周的游戏回合和4周的对照回合。Wise-Ax™是一款面向俄罗斯移民儿童的词汇教育休闲电子游戏。为了开发这款游戏,从韩国政府教育厅推荐的字库中选出了1200个韩语单词。共有26名学生参与了这项研究。在第4周和第8周,所有学生都参加了韩国语能力测试。结果:研究发现,80%以上的儿童对基于数字游戏的韩语教育感到满意,与传统的教学方法相比,这大大提高了他们的韩语能力。在游戏回合中,患有多动症的儿童在韩语能力测试中比没有多动症的儿童表现出更大的增长。结论:Wise-Ax是提高俄罗斯移民儿童韩语能力的有效工具,尤其是ADHD儿童。
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来源期刊
CiteScore
6.70
自引率
11.40%
发文量
56
期刊介绍: Games for Health Journal is the first peer-reviewed journal dedicated to advancing the impact of game research, technologies, and applications on human health and well-being. This ground-breaking publication delivers original research that directly impacts this emerging, widely-recognized, and increasingly adopted area of healthcare. Games are rapidly becoming an important tool for improving health behaviors ranging from healthy lifestyle habits and behavior modification, to self-management of illness and chronic conditions to motivating and supporting physical activity. Games are also increasingly used to train healthcare professionals in methods for diagnosis, medical procedures, patient monitoring, as well as for responding to epidemics and natural disasters. Games for Health Journal is a must for anyone interested in the research and design of health games that integrate well-tested, evidence-based behavioral health strategies to help improve health behaviors and to support the delivery of care. Games for Health Journal coverage includes: -Nutrition, weight management, obesity -Disease prevention, self-management, and adherence -Cognitive, mental, emotional, and behavioral health -Games in home-to-clinic telehealth systems
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