Effects of Cooperative, Competitive, and Solitary Exergames on Cognition and Anxiety Levels in Children with Developmental Disabilities.

IF 2.2 3区 医学 Q2 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH
Games for Health Journal Pub Date : 2023-10-01 Epub Date: 2023-06-06 DOI:10.1089/g4h.2023.0050
Daekook M Nekar, Hye-Yun Kang, Jae-Won Lee, Sung-Yeon Oh, Jae-Ho Yu
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Abstract

Objective: Exergames are playing an important role in person-centered therapy, health care services, and in the rehabilitation field. This study aimed to compare the effects of cooperative, competitive, and solitary exergames on cognition and anxiety levels in children with developmental disabilities (DD). Materials and Methods: This study was a randomized controlled trial pretest-posttest including 36 children with DD who were allocated to the cooperative exergame group (CGG), competitive exergame group (CmGG), and solitary exergame group (SGG). The exergame program was performed two times a week for 8 weeks and the outcome measurements were conducted before and after the program. A paired sample t-test and one-way analysis of variance (ANOVA) were used to analyze the changes within and between the groups. Results: The result indicated a significant improvement in memory, attention, and visual perception in all groups; the CGG and CmGG showed a high increase in attention compared with the SGG. However, only the CGG presented a significant improvement in the language subscale. In terms of anxiety, only the CGG presented substantial improvements in all anxiety subscales. The CmGG showed improvement in social phobia and the SGG in physical injury fears, social phobia, and general anxiety fears. Conclusion: The findings suggest that cooperative and competitive exergames may be used to effectively improve cognitive functions; cooperative exergames can be applied as the most effective method to reduce anxiety compared with the other game types for children with DD.
合作、竞争和单独锻炼对发育障碍儿童认知和焦虑水平的影响。
目的:运动游戏在以人为中心的治疗、医疗保健服务和康复领域发挥着重要作用。本研究旨在比较合作、竞争和单独锻炼对发育障碍儿童认知和焦虑水平的影响。材料和方法:本研究是一项随机对照试验,包括36名DD儿童,他们被分为合作锻炼组(CGG)、竞争锻炼组(CmGG)和单独锻炼组(SGG)。运动游戏程序每周进行两次,持续8周,并在程序前后进行结果测量。使用配对样本t检验和单因素方差分析(ANOVA)来分析组内和组间的变化。结果:结果表明,所有组的记忆力、注意力和视觉感知都有显著改善;与SGG相比,CGG和CmGG显示出高的注意力增加。然而,只有CGG在语言分量表上有显著改善。在焦虑方面,只有CGG在所有焦虑分量表中都有显著改善。CmGG在社交恐惧症方面有所改善,SGG在身体伤害恐惧、社交恐惧和一般焦虑恐惧方面有所改善。结论:研究结果表明,合作性和竞争性运动可以有效地改善认知功能;与其他游戏类型相比,合作练习游戏可以作为减轻DD儿童焦虑的最有效方法。
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来源期刊
CiteScore
6.70
自引率
11.40%
发文量
56
期刊介绍: Games for Health Journal is the first peer-reviewed journal dedicated to advancing the impact of game research, technologies, and applications on human health and well-being. This ground-breaking publication delivers original research that directly impacts this emerging, widely-recognized, and increasingly adopted area of healthcare. Games are rapidly becoming an important tool for improving health behaviors ranging from healthy lifestyle habits and behavior modification, to self-management of illness and chronic conditions to motivating and supporting physical activity. Games are also increasingly used to train healthcare professionals in methods for diagnosis, medical procedures, patient monitoring, as well as for responding to epidemics and natural disasters. Games for Health Journal is a must for anyone interested in the research and design of health games that integrate well-tested, evidence-based behavioral health strategies to help improve health behaviors and to support the delivery of care. Games for Health Journal coverage includes: -Nutrition, weight management, obesity -Disease prevention, self-management, and adherence -Cognitive, mental, emotional, and behavioral health -Games in home-to-clinic telehealth systems
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