Costs of an Off-the-Shelf Exergame Intervention in Patients with Heart Failure.

IF 2.2 3区 医学 Q2 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH
Leonie Klompstra, Ghassan Mourad, Tiny Jaarsma, Anna Strömberg, Jenny Alwin
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引用次数: 2

Abstract

Objectives: Exergaming is promising for patients with heart failure who are less inclined to start or maintain exercise programs involving traditional modes of physical activity. Although no effect on exercise capacity was found for an off-the-shelf exergame, it is important to gain insights into aspects related to costs to develop such interventions further. Materials and Methods: In a randomized controlled trial, the Heart Failure Wii study (HF-Wii study), the intervention group (exergame group) received an introduction to the exergame, the exergame was installed at home and help was offered when needed for 3 months. Patients received telephone follow-ups at 2, 4, 8, and 12 weeks after the installation. The control group (motivational support group) received activity advice and telephone follow-ups at 2, 4, 8, and 12 weeks. We collected data on hospital use and costs, costs of the exergame intervention, patient time-related costs, and willingness to pay. Results: No significant differences were found between the exergame group (n = 300) versus the motivational support group (n = 305) in hospital use or costs (1-year number of hospitalizations: P = 0.60, costs: P = 0.73). The cost of the intervention was 190 Euros, and the patient time-related costs were 98 Euros. Of the total estimated costs for the intervention, 287 Euros, patients were willing to pay, on average, 58%. Conclusion: This study shows that the costs of an intervention using an off-the-shelve exergame are relatively low and that the patients were willing to pay for more than half of the intervention costs. The trial is registered in ClinicalTrials.gov (NCT01785121).

一种现成的Exergame干预心力衰竭患者的成本。
目的:Exergaming对于那些不太倾向于开始或维持包括传统体育活动模式的锻炼计划的心力衰竭患者是有希望的。虽然没有发现现成的运动游戏对运动能力的影响,但重要的是要深入了解与进一步开发此类干预措施相关的成本方面。材料与方法:在一项随机对照试验中,心力衰竭Wii研究(HF-Wii研究),干预组(exergame组)接受exergame的介绍,在家中安装exergame,并在需要时提供帮助,为期3个月。患者在安装后2周、4周、8周和12周接受电话随访。对照组(激励支持组)在第2周、第4周、第8周和第12周接受活动建议和电话随访。我们收集了有关医院使用和费用、额外干预费用、患者时间相关费用和支付意愿的数据。结果:游戏组(n = 300)与动机支持组(n = 305)在住院次数或费用(1年住院次数:P = 0.60,费用:P = 0.73)方面无显著差异。干预费用为190欧元,患者时间相关费用为98欧元。在干预的总估计费用(287欧元)中,患者愿意支付的平均比例为58%。结论:本研究表明,使用现成的exergame进行干预的成本相对较低,患者愿意支付一半以上的干预费用。该试验已在ClinicalTrials.gov注册(NCT01785121)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
6.70
自引率
11.40%
发文量
56
期刊介绍: Games for Health Journal is the first peer-reviewed journal dedicated to advancing the impact of game research, technologies, and applications on human health and well-being. This ground-breaking publication delivers original research that directly impacts this emerging, widely-recognized, and increasingly adopted area of healthcare. Games are rapidly becoming an important tool for improving health behaviors ranging from healthy lifestyle habits and behavior modification, to self-management of illness and chronic conditions to motivating and supporting physical activity. Games are also increasingly used to train healthcare professionals in methods for diagnosis, medical procedures, patient monitoring, as well as for responding to epidemics and natural disasters. Games for Health Journal is a must for anyone interested in the research and design of health games that integrate well-tested, evidence-based behavioral health strategies to help improve health behaviors and to support the delivery of care. Games for Health Journal coverage includes: -Nutrition, weight management, obesity -Disease prevention, self-management, and adherence -Cognitive, mental, emotional, and behavioral health -Games in home-to-clinic telehealth systems
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