Ricardo da Silva Alves, Jovana Maria de Carvalho, Juliana Bassalobre Carvalho Borges, Denismar Alves Nogueira, Denise Hollanda Iunes, Leonardo Cesar Carvalho
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引用次数: 0
Abstract
Objective: To analyze the influence of exergaming (EXE) quality of life, cancer-related fatigue (CRF), electromyography, and strength and endurance muscle in a randomized crossover trial. Methods: We conducted a single-blinded, randomized, and crossover trial, which included 38 cancer volunteers undergoing chemotherapy (Age = 60.07 ± 12.10 years; body mass index = 26.79 ± 5.33 kg/m2). All volunteers were randomized into two intervention moments: EXE and without intervention (WI) and after 1-month washout period of crossing of the evaluated moments. The intervention was performed on an EXE protocol using Xbox 360 Kinect®, with the game "Your Shape Fitness Evolved 2012" two to three times per week for 20 sessions. All volunteers were assessed the CRF and quality-of-life levels through the Functional Assessment of Chronic Illness Therapy-Fatigue (FACIT-F) questionnaire, the median frequency (MDF) by surface electromyography, maximal voluntary isometric contraction (MVIC), and the muscle endurance time at 80% MVIC of the dorsiflexors and plantar flexors using dynamometer. Results: In the comparison between EXE and WI moments, were observed increase in the scores for quality of life (P < 0.001), subscale fatigue (P < 0.001), in the MDF values of right lateral gastrocnemius muscles: P = 0.017, muscle endurance time (left dorsiflexion [LDF]: P < 0.001; right dorsiflexion [RDF]: P < 0.001; left plantar flexion [LPF]: P < 0.001; RPF: P = 0.039), and muscle strength (LDF: P < 0.001; RDF: P < 0.001; LPF: P = 0.002). Conclusion: The crossover study, the EXE protocol promoted improvement in cancer-related fatigue (CRF) and quality of life, increased MVIC, endurance time, and MDF values of the dorsiflexor and plantar flexor muscles of cancer volunteers undergoing chemotherapy.
目的:在一项随机交叉试验中分析运动游戏(EXE)生活质量、癌症相关疲劳(CRF)、肌电图以及力量和耐力肌肉的影响。方法:我们进行了一项单盲、随机和交叉试验,包括38名接受化疗的癌症志愿者(年龄 = 60.07 ± 12.10年;体重指数 = 26.79 ± 5.33 kg/m2)。所有志愿者被随机分为两个干预时刻:EXE和无干预(WI)以及评估时刻交叉的1个月冲洗期后。干预是使用Xbox 360 Kinect®在EXE协议上进行的,游戏“Your Shape Fitness Evolved 2012”每周两到三次,共20次。通过慢性疾病治疗疲劳功能评估(FACIT-F)问卷、表面肌电图的中位频率(MDF)、最大自主等长收缩(MVIC)以及使用测功机的背屈和跖屈肌在80%MVIC下的肌肉耐力时间来评估所有志愿者的CRF和生活质量水平。结果:EXE矩与WI矩比较,生活质量评分均有所提高(P P P = 0.017,肌肉耐力时间(左背屈[LDF]:P P P P = 0.039)和肌肉力量(LDF:P P P = 0.002)。结论:交叉研究,EXE方案促进了接受化疗的癌症志愿者的癌症相关疲劳(CRF)和生活质量的改善,增加了其背屈和跖屈肌的MVIC、耐力时间和MDF值。
期刊介绍:
Games for Health Journal is the first peer-reviewed journal dedicated to advancing the impact of game research, technologies, and applications on human health and well-being. This ground-breaking publication delivers original research that directly impacts this emerging, widely-recognized, and increasingly adopted area of healthcare. Games are rapidly becoming an important tool for improving health behaviors ranging from healthy lifestyle habits and behavior modification, to self-management of illness and chronic conditions to motivating and supporting physical activity. Games are also increasingly used to train healthcare professionals in methods for diagnosis, medical procedures, patient monitoring, as well as for responding to epidemics and natural disasters. Games for Health Journal is a must for anyone interested in the research and design of health games that integrate well-tested, evidence-based behavioral health strategies to help improve health behaviors and to support the delivery of care. Games for Health Journal coverage includes: -Nutrition, weight management, obesity -Disease prevention, self-management, and adherence -Cognitive, mental, emotional, and behavioral health -Games in home-to-clinic telehealth systems