Internet Gaming Disorder in Children and Associated Factors and Parents' Opinions.

IF 0.6 4区 医学 Q4 NURSING
Sumbule Koksoy Vayisoglu, Meryem Mutlu, Emine Oncu
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引用次数: 2

Abstract

Objective: The aim of this study is to determine internet gaming disorder (IGD) prevalence in primary grade students and the associated factors and parents' opinions about their children's gaming habits.

Materials and methods: This cross-sectional study was conducted between April 1, 2019, and June 1, 2019. In this study, 805 children's and parents' forms were analyzed. Participation rate was 94.5%. Data were collected using "Digital Gaming-Children's Form," "Digital Gaming-Parents' Form," and the "Internet Gaming Disorder Scale-Short Form (IGDS9-SF)." Data were analyzed using descriptive statistics and significance tests.

Results: The mean age of the students was 11.24 ± 1.243 years; 42.7% were male. The children's mean IGDS9-SF score was 16.83 ± 6.53. There were only 91 students with a score equal to or above the cutoff point of 36. The mean IGDS9-SF scores varied according to gender, grade level, family environment, and employment status of the father. Analysis of the students' gaming characteristics and mean IGDS9-SF scores showed that their mean IGDS9-SF scores varied depending on computer/phone/tablet gaming status, type of game played, type of connection, mode of connection, frequency of conflicts with parents, and whether families received help to regulate gaming behavior.

Conclusion: It is essential for a family to have information about games and talk to their children about the games they play to provide appropriate supervision. Providing families and children with counseling about digital games, IGD symptoms, and considerations by nurses during home visits can play an important role in preventing IGD.

儿童网络游戏障碍、相关因素及家长意见。
目的:了解小学生网络游戏障碍(IGD)的患病率、相关因素及家长对孩子游戏习惯的看法。材料和方法:本横断面研究于2019年4月1日至2019年6月1日进行。本研究共对805份儿童及家长表格进行分析。参与率为94.5%。使用“数字游戏-儿童表格”、“数字游戏-家长表格”和“网络游戏障碍量表-简短表格(IGDS9-SF)”收集数据。数据分析采用描述性统计和显著性检验。结果:学生平均年龄11.24±1.243岁;42.7%为男性。患儿IGDS9-SF平均评分为16.83±6.53。只有91名学生的分数等于或高于36分的分数线。IGDS9-SF平均得分因性别、年级水平、家庭环境、父亲就业状况而异。通过对学生游戏特征和IGDS9-SF平均得分的分析发现,学生的IGDS9-SF平均得分与电脑/手机/平板游戏状态、游戏类型、连接类型、连接方式、与父母发生冲突的频率以及家庭是否得到帮助来规范游戏行为有关。结论:对于一个家庭来说,掌握有关游戏的信息并与孩子谈论他们所玩的游戏以提供适当的监督是至关重要的。为家庭和儿童提供有关数字游戏、IGD症状和护士家访注意事项的咨询,可以在预防IGD方面发挥重要作用。
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来源期刊
CiteScore
1.20
自引率
6.70%
发文量
68
审稿时长
>12 weeks
期刊介绍: Journal of Addictions Nursing (JAN) – JAN is the official journal of IntNSA and is a peer-reviewed quarterly international journal publishing original articles on current research issues, practices and innovations as they related to the field of addictions. Submissions are solicited from professional nurses and other health-care professionals engaged in treatment, prevention, education, research and consultation. Each issue of the Journal of Addictions Nursing contains original full-length papers as well as several regular features sections: · Perspectives features points of view and commentaries on relevant issues · Media Watch provides summaries and critiques of print and digital resources. · Innovative Roles examines unique roles that nurses in addictions are implementing · Research Reviews offers summaries and critiques of research studies in the field
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