Reframing Third Places: Environmental Changes of Merging Places During COVID-19.

IF 1.2 2区 艺术学 0 ARCHITECTURE
Journal of Interior Design Pub Date : 2023-03-01 Epub Date: 2023-04-05 DOI:10.1111/joid.12232
Dana E Vaux, Michael R Langlais
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引用次数: 0

Abstract

The ubiquitous nature of technology is changing the way humans interact with interior space and redefining the third place, venues where individuals gather for socialization. During the COVID-19 pandemic, the fusion of physical and virtual space led to an overlapping of the first place (home) that served as the physical host for the virtual second (work), and third (social gathering) places. Most critically, the first place (home) became a proxy for second and third place experiences as we started connecting with the outside world, albeit virtually. The goal of this study was to determine the extent that individuals relied on technology to meet their socializing needs in response to COVID-19, verify if individuals are altering their environment as a result of the pandemic and whether these changes align with physical third-place characteristics, and inform interior designers on how to intentionally design physical space in ways that include virtual experiences. The researchers employed a mixed-methods approach by gathering data from an online survey, incorporating closed-ended and open-ended questions, using two different convenience sampling approaches (N = 229), and asking participants to submit photos to support their responses. Results illustrated that during the pandemic, virtual environments integrated with the home and became a substitute for physical third places. Four themes identified the modifications in physical space that occurred because of COVID-19 as individuals accommodated the merging of their home, work, school, and social places. Insights regarding the design of successful physical spaces that embrace virtual experiences are provided.

重塑第三空间:COVID-19 期间合并地点的环境变化。
无处不在的技术正在改变人类与室内空间互动的方式,并重新定义了第三空间,即个人聚集社交的场所。在 COVID-19 大流行期间,物理空间和虚拟空间的融合导致了第一场所(家庭)的重叠,而第一场所是虚拟的第二场所(工作场所)和第三场所(社交聚会场所)的物理宿主。最关键的是,随着我们开始与外部世界(尽管是虚拟的)建立联系,第一空间(家)成为了第二和第三空间体验的替代物。本研究的目的是确定个人在应对 COVID-19 时在多大程度上依赖技术来满足其社交需求,验证个人是否因大流行病而改变了他们的环境,以及这些改变是否与第三场所的物理特征相一致,并告知室内设计师如何有意识地设计包含虚拟体验的物理空间。研究人员采用了一种混合方法,通过在线调查收集数据,将封闭式问题和开放式问题结合起来,使用两种不同的方便抽样方法(N = 229),并要求参与者提交照片以支持他们的回答。结果表明,在大流行病期间,虚拟环境与家庭融为一体,并成为物理第三场所的替代品。四个主题确定了 COVID-19 对物理空间的改变,因为个人适应了家庭、工作、学校和社交场所的合并。本报告就如何设计成功的物理空间来拥抱虚拟体验提出了见解。
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来源期刊
CiteScore
2.50
自引率
30.80%
发文量
24
期刊介绍: The Journal of Interior Design is a scholarly, refereed publication dedicated to issues related to the design of the interior environment. Scholarly inquiry representing the entire spectrum of interior design theory, research, education and practice is invited. Submissions are encouraged from educators, designers, anthropologists, architects, historians, psychologists, sociologists, or others interested in interior design.
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